[Feature] Commander Abilities/Features
What the title suggests really. Commanders having some abilities over time throughout the match, similar to battlefield 4 commander mode. Perhaps the ability to fling a catapult shot somewhere in the map up to a certain range past your captured towers to assist your team or maybe short timed healing auras to place down. Also point/valor incentives for commands to make it more worthwhile for people to actually listen to the commander
Comments: 29
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15 Sep, '22
GraydiusThis would be good only if it is for the side with the least captured towers or else it will turn into a win more mechanic.
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15 Sep, '22
Ed MergedA giant magic shield that can protect buildings or players from meteorites\catapults\fire volleys
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28 Sep, '22
SoufyUpvoted due to Greydius's comment That is the mechanic which would be more rewarding. Having options unlock depending on Towers lost!
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25 Jan
VolaHonestly, this idea is pretty great. Just make sure the power is pretty impactful but has a long cooldown like an artillery strike in a zone
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25 Jan
Paascuuu MergedInstead of having idols randomly spawn a robot or having a map with pregenerated siege weapons you could add a system to gather resources and maybe the squad commander can build a siege weapon with these resources
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26 Jan
ErinAbility Name : "In the Commander Name!"
I use pad control 4 a easy suggestioni X: Word "Youth!" Target a random zone in the map ( Always open a large map with RealTime situazion) allies have 20% Speed and slow health regen.
[ ]: Word "Bravery!" Target have 20% more Speed damage and the next 3 hit Will be critical.
( ): Word "Fortress!" Additional shield like the Song of Life and fast reload Speed
∆: Word " Enough! ( Only aviable on conquered tower ) instant rebound of enemy in the range of tower and create a thick fog ( more stronger than that of the magician) and Grant light piercing damage at the allies nearby the tower
Mod if you like this idea i want a in-game reward <.< -
27 Jan
Snaex Admin"[Feature] Resource gathering/build siege weapons" (suggested by Paascuuu on 2023-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan
Nincompoodle MergedI've played commander a bit and it's cool! I like having more sway over battle than just fighting because i can fight well but I like keeping tabs on the map.
but others dont seem to do the same. we need to change some stuff for commander.
if chat is added: Make commanders name pop out. he needs to be seen in chat to let people know what to do.
give people small valor rewards for completing the tasks set out for them by their commander. nothing big. but it gives them a reason.
Now some of the more iffy stuff. Commander could have the ability to pass buffs to the teams in battle or even just on the field. Is spec ops pushing a side lane? Commander can pop a small speed buff on them so they get their faster
And make sure commander uses all these new features. restrict him to base and make him stronger than other people by a little. he holds down the fort and gives out commands. and when people attack he does his job and whoops their butts.
Email me for more ideas, Toylogi -
30 Jan
[P] Dave Admin"[Feature] Commander Features" (suggested by Nincompoodle on 2023-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Nincompoodle MergedA lot of commander suggestions are under consideration. if a lot are added, Commander will be too busy giving commands and doing other commander duties to level up properly.
I pitch the idea to lock the commander to the castle, but buff them a bunch. The commander has to stay in the castle and do their job, Checking the map and giving proper commands to his squads. But when the enemy finally gets to the castle they can drop the map and get to the fight.
This means no more having nobody at the castle anymore. this means the enemies have to EARN the damage on the core.
How I feel about the power of the commander is like a colossus formed centurion. he should be able to hold his own against a group of enemies.
Commander could either be his own unit that has his own abilities and look.
They could grow in power with the valor of their team. when the team reaches 5k thresholds he gets stronger
They could scale just above the top player in the games valor, Keeping them th -
01 Feb
Nincompoodle MergedPeople are desperate for chat in this game. but I think the only one that needs to talk is the main man. the commander. Nobody needs to speak except the main shotcaller.
this means you wont get too much talking and the commanders demands will actually be heard
This means that there will need to be some sort of requirements for commander though. with everything being added if commander is just something you can be, the team with the better commander wins. a hidden elo to determine if you're just a troll or someone who actually does your job would be good. Not sure how they can determine it.
Possibly a vote at the end of the game where players vote on the commanders performance?
I like commander I want to see the feature grow. -
01 Feb
Webber-414Yea like Hell Let Lose where the commander has the ability to create temporary spawns, call in artillery fire, and drop supplies. In warlander they could do something similar like dropping a meteor, area heal, temporary spawn etc
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02 Feb
Snaex Admin"[Feature] A True Commander" (suggested by Nincompoodle on 2023-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Feb
Snaex Admin"[Feature] Commander Voice Chat and Elo" (suggested by Nincompoodle on 2023-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Feb
Geoff MergedImprove commander pings - eventually also have squad leaders
the pings should also include a Vocal line "Your commander gave you another Task" or "we need your support here" as during battles it is easy to miss out new orders if they are just visuals or a quick sound effect. -
03 Feb
FreeAcer MergedIt is recommended that the disaster skills, restrictions into only the commander can use the skills, it needs to consume honor points, points, is the soldiers under the flag, that is, players kill the enemy will rise points, this point only the commander can see the value, and the commander in the value of a certain requirement will be consumed, and access to different magic skills, such as summoning airships, fire suppression on the ground, only the disaster skills, in custom Location release.
Upgrade fortresses, upgrade castles, upgrade wooden buildings to stone, upgrade stone to iron, upgrade defense towers, upgrade turrets, change appearance and strengthen attacks.
Placing certain facilities in designated locations will assist and help the player, temporary respawn points. Repair the castle gate. Even add machine buildings near the core.
You can change the cataclysmic buildings into sacrificial buildings, sacrificing players and summoning demons. Randomly summon some powerful NP -
03 Feb
Snaex Admin"[Feature] Improve commander orders - Vocal sound effect" (suggested by Geoff on 2023-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Feb
Snaex Admin"[Feature] More feature suggestions for Calamity and Commander" (suggested by FreeAcer on 2023-02-03), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Feb
Snaex Admin"[Feature] Commander spell: shield" (suggested by Ed on 2022-09-15), including upvotes (2) and comments (0), was merged into this suggestion.
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07 Feb
fantas Mergeda commander currency would be really interesting, heres what it could happen:
First things First, this currency would restart every match. you'd get currency by having your team complete the objectives you set them to do, or Trading it with other commanders, i have a few examples:
-commander auction after a team has been eliminated (to see who can get their fallen enemies squads)
-offering this currency to another commander so he allies with you
-offering this currency to another commander so he betrays his ally
-using this currency to extend the alliance
-commanders could use this money to spawn robots? or maybe raise his team's minimum level
i have this Idea because i thought being a commander would be Very demanding and burocratic but is actually Very simple.. something like this combined with no time limit would add a Lot of depth to the commander role -
08 Feb
Snaex Admin"[Feature] COMMANDER COINS" (suggested by fantas on 2023-02-07), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Feb
ExcidiusThis would serve the selfish player who queues as commander just to boost his/her personal performance and not use it for the better of the whole 20 man team.
Think about it, a Tier 5 warrior who can throw down a healing field for himself at will, no thanks. -
15 Feb
mokuGive Commander the ability to issue limited-time missions to squads that award lots of Valor if achieved (ex. Spec Ops squad, capture and hold that tower continuously for the next minute; Assault squad breach the outer gate in the next 5 minutes). Incentivize players to work together but also follow the Commander's orders.
Along with this, an end-of-match rating for your Commander. Maybe something like the old OW "endorse" system with separate titles ("The Relentless" for giving lots of attack orders, "The Unyielding" for giving lots of defense orders) so you can see who you're working for when you spawn into match.
Taking this idea further, let the Commander spawn a limited amount of times... I'm thinking 3... say as a 3star within the first 5 minutes, and as a 5 star the two times after that; that way Commander can have a presence on the field that sets them apart from everyone else until the end free for all. -
17 Feb
Hlfshell MergedTo make the commander more interesting and provide better team-wide communication, the commander should have a list of quests they can assign to objects on the map to specific squads. To encourage players listening to their commanders, these quests should have valor payouts.
Examples:
Imagine a squad is pushing on the north side of your base but your defense is busy on the south. This would pop up as an immediate need, and incentivize defense to switch their focus to the south side. The quests can be conditional, ie "rebuild the door to the north side for 100 valor").
The Assault team can be redirected to capture another two, pulling them back from a constant mid push to backup the spec ops team on a side push, for instance. Or perhaps you really need one assault squad to double as defense - they get a commander enabled bonus to killing people near our keep, etc. -
19 Feb
Snaex Admin"Commander should be able to assign quests to squads" (suggested by Hlfshell on 2023-02-17), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Feb
BeepI agree with Snaex's suggestion that the commander should be able to assign tasks/quests to squads, which is not hard to achieve. Squads not doing tasks/quests should receive demerits in valor points.
What I don't understand most is people even though they have the castle guard roles still push the mid-lane where no one was left to defend the other lanes, so demerits in valor points should be a valid punishment for those who don't follow their roles. -
26 Feb
Little Gremlin MergedInstead of cataclysm randomly spawning (is very fun when it gives it to one team constantly) let commanders create them (maybe only once of each kind. And to keep them from constantly being created make them have a cost that the commander earns currency of by squads finishing each of their objectives.
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01 Mar
Snaex Admin"Commandar can create cataclysm" (suggested by Little Gremlin on 2023-02-26), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Mar
ExcidiusAgain I will point out if the commander is trying to help a specific group who is near the objective already it is quite easy to boost said groups valor gains this way.
It is one thing to think of a way to get people to do as the commander wants but it's another to think about how people will abuse this in reality.
(I do like the idea of encouraging people to follow the commander orders therefore making the commanders orders worth the time in issuing in the first place, however earning meaningful amounts of valor for doing so will just encourage everyone to queue commander and issue capture this tower they are about to capture anyway as an order so they get more valor for themself and/or their team.)
I know this is not in "all" cases going to be how it is used but if a system can be abused players will abuse it and everyone else will end up disliking it.