[Feature] Elven Archer/Ranger
Please add an Elf ranger/archer class that uses a bow for primary and daggers/swords for secondary.
Comments: 8
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13 Sep, '22
[P] Dave Admin"Archer Class" (suggested by laxiba on 2022-09-12), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Sep, '22
ABCsIt would be even better if there was an assassin-like element, such as not showing up on the MAP.
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15 Sep, '22
GraydiusBow/crossbow for ranged option and a shortsword/dagger for melee. Would use traps and bombs and do more dmg in melee when attacking from behind. Skills - personal speed increase, smoke bomb (similar to mage spell fog), a higher jump or to vault over multiple enemies. NO ACTUAL STEALTH!
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15 Sep, '22
HanchoYYZRanger/Assassin would be a better fit IMO.
Primary: Bow/Crossbow
Secondary: dual sword/dagger/hatchet
Ultimate: Caltrops
Description: Throw Caltrops on the battlefield that slows and damages(low damage) your enemies.
Abilities (ranged focus):
Barbed Arrow: Shoot an arrow that does damage over time.
Piercing Shot: Line ability. Goes through multiple enemies. Ignores block.
Mark: Mark an enemy for death. Marked enemy will take additional damage from ranged basic attacks.
Abilities (melee focus):
Concealed Strike: Succesful attacks from flank(enemy side or behind) heals you 10% of the damage done.
Cross Strike: slash in front of you, short dash that pushes your character forward.
Concussion Grenade: drop a grenade by your feet stunning enemies around you for .5 seconds. -
21 Sep, '22
AtruesPrimary:
Twin blades. Cannot gaurd, but attacks faster than other classes in wider sweeping arcs. Deals less damage, ment more as AoE melee. Cannot crit but can finish.
Secondarys:
Shortbow- Scatter shot, lots of arc, dealing low damage, similar to the barrage ultimate, but without fire. Can move quickly while firing. Right click is a short hop backwards.
Longbow- Sniper bow, similar to Wizard's Ice spear. Right click zooms.
Chakram- Boomerang type weapon, deals minor structure damage, but short range. Right clicking performs melee attack with chakram, counts as a gaurd break, but slow.
Abilities:
Hunter's eyes: Reveals all enemies within a short distance through walls and fog.
Bear trap: stunning trap/light damage
Vigor: gain HP regen over time
Aid: Applies a small temp HP boost to ally and HP regen over time.
Triple shot: Makes the archer's next three shots fire +2 arrows that scatter. Less useful on shortbow
Teamwork:
Nature's grasp: creates large slowing area, larger with help -
09 Jan
SixGunSorcererA Rogue/Archer class would be good. Something with a limited high cooldown invisible, backstab attack and access to the ranged non magic weapons.
I'd also take away the Ranged Weapons from Clerics and Warriors and give them all to this Rogue class. -
16 Jan
meanieArcher/Ranger would work great here given the theme and setting for the game, and since there's already a rapid-firing mage I think imagine a somewhat slower ranged class would be a good option.
Also, not sure why the Archer/Ranger request is full of comments about a Rogue type character, just go make a new request and post those there. -
01 Mar
ExcidiusHere's the thing, in this game making a mistake can be death because you can get stagger locked. Having a class that specializes in stealth guaranteeing they get the first hit can mean the fight is over before it started, the whole game would have to change for stealth to work.
"somewhat slower (firing?) ranged class would be a good option" It is called cover shot warrior, it already exists and probably performs a little too well.
Removing ranged weapons from warrior/cleric, warrior has a cover shot ability and subclass dedicated to it already, removing ranged weapons would make both of these worthless. As for cleric, yes cleric can melee but in general melee vs a warrior is death for a cleric and most clerics will not melee to get kills/assists unless they outnumber the opponent since their damage is much lower and their block much worse, then with a decent mage knocking you around constantly if you try to get near them you would have no way to fight them whatsoever.