[Feature] Assassin Class
I'm going to write up something more comprehensive, but for now I think there is design space here for something that's much more sabotage/rogue type. Bombs, traps, backflipping over knights and stabbing them in the back, that sort of thing. Playing cleric with the sniping crossbow made me think of that as an idea, but it is 6 am and I need to sleep before I can put more comprehensive ideas to pen.
Comments: 14
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13 Sep, '22
[P] Dave Admin"[Feature] Add a Rouge/Assassin Class" (suggested by Terror on 2022-09-13), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '22
questa11対戦ゲームにおいてカウンタープレイが存在することは非常に重要です。
現状では魔法使いは戦士を遠くから高火力で一方的に攻撃することができ、距離を詰められれば離脱することができます。
ある程度の装備とプレイヤースキルが揃うとこの傾向はより顕著になり、魔法使いは戦士のカウンターとして機能していると言って良いでしょう。
しかし、その魔法使いにはカウンタープレイが存在しません。(超長距離からチクチク攻撃するようなゲームとして面白味にかけるプレイを除けば)
この問題を解決する一つの手段として暗殺者を用意するアイデアがあります。
つまり暗殺者を魔法使いのカウンターとして設定し、同時に戦士を暗殺者のカウンターとして設定するべきです。
このような三すくみになるはずです。
暗殺者⇒魔法使い⇒戦士⇒暗殺者…
魔法使いのカウンターであり、戦士にカウンターされる暗殺者とは以下の性質を持っている必要があります。
●気付かれずに敵陣の中に入り込むことができ、魔法使いに強力な近接攻撃を行うことができる
更にその魔法使いを上手くキルすることができた場合のみ敵陣を離脱できる
・身体が敵から視認しづらくなるスキル(例えば足跡だけ見える等)
・ステルス状態から攻撃を行い、キルを取れた場合に離脱に役立つ移動系の効果に変化するスキル
●魔法使いが密接して行動していた場合には味方が追撃する隙を作れる
・一定時間スキルの発動を禁止する近距離範囲スキル(通常攻撃は禁止しない)
●同ランクの戦士と正面から戦った場合は負ける
・耐久力は戦士よりも低い
・戦士のような高耐久の相手への有効なスキルを持たない
以上です。ここまで読んで頂きありがとうございました。
Warlanderがより良いゲームになることを望んでいます。 -
04 Oct, '22
R.M. Admin"[Feature] Rogue/assassin class" (suggested by Ipe on 2022-10-01), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jan
EntchenkleinJust please no invisibility
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22 Jan
ArkusNo invisibility (But maybe something like personal fog, Where you are hidden from map)
Critical hit is a circle but does extra damage by default so it's harder to hit but stronger -
23 Jan
inosuke MergedHey y'all, being new to the game and all of the beautiful eco-system the devs have created, I wanted to suggest a class idea.
I have created this long image listing every details about the classes. Let me know if you would change anything as this is a suggestion for everybody, not only the dev team! -
23 Jan
[P] Dave Admin"[Feature] Nightblade class" (suggested by inosuke on 2023-01-23), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan
TheGodlyOneAddition to the suggestion, since I’m sure they would need more abilities, here is a couple: a stealth ability that makes em harder to see (not invis, but like semi-transparent). A grappling hook that allows them to climb some things. Pocket sand to blind the enemy temporarily. The ability to do the little “finisher” move that warriors and clerics can do, but at a slightly higher enemy health.
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26 Jan
FiDefinitely no invisibility. If there has to be some form of invisibility, limit it to camouflage when hiding in foliage.
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30 Jan
SSteppaA rogue class would definitely be ideal to be more mobile and sneaky during the clashes of battle, with a focus on range. stealth and speed. An assassin of sorts utilizing natural camouflages or smoke bombs, gas etc. would impact sieges immensely, almost like a forward force of lighter infantry in that regard as the warriors and their supports proceed.
Various Daggers, perhaps poisonous ones. Throwing Knives and incendiaries of sorts could complement them well. -
30 Jan
AtteecusSeems like a sweaty tryhards paradise. As is wizards are broken enough. No need for a apex legends style class.
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30 Jan
wishi dont think this game needs a new class just yet, and especially no rogues even tho i enjoy them, it draws away from the teamplay aspect... cant wait to have 3 rogues in my squad sitting somewhere in stealth waiting for an ambush.. maybe expand the classes into that direction and limit it to spells
a necromancer on the other hand.. to make use of fallen warriors on the battleground would be awesome.. hehe -
23 Feb
Davis Mariogente na guerra medival existia assassino ? oq realmente falta e um mosquete e uma lança, e uma finalização para mago
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14 Mar
EumaeosAdding a class would be ok, but stealth mechanics have no place in the game the way that it is designed. Fog is one thing, because there are counters. TTK is too short to justify a "real" stealth mechanic.