[Feature] Comeback Mechanics

31 votes

Currently, the two elements that are supposed to reverse the situation, "great magic" and "robots," are not reversing the situation, but only further contributing to a one-sided game.
If you are pushed, if you are not on a VC team, you will continue to be pushed for the rest of your life.
I think it would be better to have some kind of reversal element for teams that are in a one-sided game.
For example, if all towers are taken and more than 2 minutes have passed, the losing team will respawn with a person possessing great magic.

I understand that wizards are weak when approached, but I feel they have too little HP compared to the high HP of warriors.
In the initial state, if a close attack skill is used, the player will die with a single blow, so it would be better to have about 150 HP.
Currently, warriors are too strong and other positions are a bit unfavorable. The balance is such that the more warriors there are, the more winners.
Wizards are too risky to use, no matter how good t

Done Feature Suggestion Suggested by: aaa Upvoted: 13 Jun, '23 Comments: 6

Comments: 6