[Feature] Catapult to launch players
Add catapult in castle (base) that can launch players
Comments: 3
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20 Sep, '22
feelingwellerAlthough this is amazing, I think it puts too much emphasis on the importance of taking the catapult. Right now, whoever controls the catapult usually wins the game. Before they make this change, I'd want to see more counters for the catapult. It's hard to retake/destroy it already and this change would add about 5 enemy players standing around the catapult, waiting to be launched.
On the other hand, this might entice more players in the Assault role to focus on taking the catapult because that's where the enemies are. But those players would be needed elsewhere to handle the enemies that have now launched themselves directly into the team's core. -
22 Sep, '22
NaHTeHSounds fun, what about fall damage? Parachute?
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19 Mar, '23
FernPoweredHere’s an idea for this: make it so that it’s based on a cooldown (minute and a half) alongside a stun for balancing.