[Feature] Class Determined rewards
In happy wars, when you got an item box, whatever class you earned the item box with, the item within the box was for that class no matter if you just got the item box in the first ten seconds and played the rest of the game with another class or not. I think Warlander NEEDS this system. if you complete a challenge with a warrior, you should get a warrior item. same thing for cleric and mage. this would help avoid duplicates for classes we arent focusing on and help us get stuff for the class we want as it would be easier to focus on one class at a time and make things a bit less overwhelming
Comments: 29
-
14 Sep, '22
NopeNo. Cleric play is rare and situational. Getting responding items would be a horror
-
19 Sep, '22
[P] Dave Admin"GIVE MORE MAGE GEAR" (suggested by sorcorer23 on 2022-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
-
19 Sep, '22
[P] Dave Admin"[Feature] Itemization/Gearing up Process" (suggested by Skari on 2022-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
-
19 Sep, '22
[P] Dave Admin"[Feature] Prioritize Drops By Class" (suggested by Athrek on 2022-09-17), including upvotes (2) and comments (0), was merged into this suggestion.
-
19 Sep, '22
DragonAgreed, I have gotten gear for everyone but the Warrior, or have gotten bows until yesterday when I finally got pauldrons and since then, nothing. I would say that gear should go to whatever you have in your deck. With higher chances on the thing you have more of. So if I want Warrior gear, I can play warriors and have them be a majority of my deck, so I have a higher chance at getting that gear. Just a though.
-
21 Sep, '22
AedenYes please! I hate playing and trying to earn upgrades for my class, only to get stuff for a class I do not like playing. Currently I just keep getting random lvl 1 abilities, not even useful gear.
-
22 Sep, '22
HamletA toggle pre-game to prioritize X class would also be acceptable, so you can be a flex role needed for the particular match while farming gear for the specific class you want.
-
23 Sep, '22
Bardlord LutemasterI've been playing for nearly 40 hours, and still don't have some of the Mage abilities at all, but I have multiple epic Cleric items, even though I play mainly mage and rarely play Cleric. That's pretty frustrating. It's really hard to make a decent deck for your play style with completely random loot like this.
-
10 Oct, '22
[P] Dave Admin"[Feature] Make Item drops for characters more uniform and/or make gear less powerful." (suggested by Diggi on 2022-10-08), including upvotes (1) and comments (0), was merged into this suggestion.
-
10 Oct, '22
KhaosWhile I actually like the rng because it forces you to play and try new things, I think a good compromise to this system would be to allow you to pick a blue item on a character's class when you get a character to t3, and possibly (not sure here) a purple at t5. If I chose 30 warriors, I wouldn't be able to put even a full deck in purple armor/weapons even if they all hit level 5. It will make the rng feel less punishing overall as blues are a decent upgrade over base/white kits.
-
10 Jan
moiraine MergedThe system to receive gear and skills doesn't feel as rewarding as it should be because it gives gear randomly to all classes. I think making it so that whatever class you completed the match with should have a greatly increased chance to drop gear/skills for that class. This would be perfect so that you are continuously getting gear and skills for your class and keeping the progression feeling stable and consistent.
-
13 Jan
Snaex Admin"[Feature] The gear you receive at the end of match should be tailored towards the class you picked" (suggested by moiraine on 2023-01-10), including upvotes (1) and comments (0), was merged into this suggestion.
-
25 Jan
SimonMaybe a mix, one garantued for the class you played the most, and sometimes a random one?
-
28 Jan
sock MergedIf I play a cleric for the entire round, I should receive loot for cleric (or at least be guaranteed a couple of cleric pieces). Full RNG loot feels really bad. I have tons of high-quality gear and abilities for classes I do not play.
-
28 Jan
sockSigned. Good idea.
-
29 Jan
Snaex Admin"[Feature] Loot should be influenced by the class you are playing" (suggested by sock on 2023-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
-
31 Jan
psycoall i get is mage gear i dnt even have a mage in my decks, i have so far had 4 things for my full warrior team
-
02 Feb
MechaLoliI think the loot should lean towards your main class played in the current match, not necessarily be specific to the class
-
06 Feb
BOLING4SOUP MergedCan we please have postmatch drops be weighted to the class you spent the most time playing. Most of my drops have been for cleric whom I don't want to play and it's really been hurting my progression.
-
06 Feb
Snaex Admin"[Feature] Class based item drops" (suggested by BOLING4SOUP on 2023-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
-
06 Feb
JimbobPLEASE. Been trying for the past 3 days to upgrade a Cleric skill to level 3 and the RNG just refuses to give it to me. Instead I get random gear for other classes.
I understand it's going to take time, but I'm getting NO progression at all on the upgrade. RNG just won't give me the skill. -
08 Feb
ExcidiusIn response to the first reply, I play cleric pretty much exclusively and I get way more gear for the other 2 classes I almost never play, If you play cleric "situationally" you will rarely get gear for it this way so wouldn't that be a win for you anyway?
-
12 Feb
FiIt would probably be better if the rewards were deck-based rather than class-based.
For example, if you have many clerics in your deck but one mage, the game would give you more rewards for the cleric, a few rewards for the mage, and no rewards for the warrior.
I'd prefer something like that over getting rewards for the class I was using at the end of a match. -
28 Feb
sl33pdeprivation MergedWhen u play a certain class in a match the after rewards should have a higher chance to get loot for that specific class. Not saying to completely take away other class loot drops when you are using a class but should definitely increase the likelihood of getting gear/equipment for the class you used in that match.
-
03 Mar
Snaex Admin"[Feature] Loot Distribution" (suggested by sl33pdeprivation on 2023-02-28), including upvotes (1) and comments (0), was merged into this suggestion.
-
28 May
KyrosYa I love playing support, but it's sooo dishearting that I am not getting many drops for my class, out of the many matches I played this past few days got maybe 4 upgrades for my class and many many drops for classes I don't want to play.
-
29 May
Noble MergedI’ve been playing since launch and I think it’s ridiculous how as a Cleric main I literally have less than a 1% chance of cleric items/abilities dropping at the end of every match. If there’s one thing I know for sure, it’s that I’m either really unlucky, or there’s a mechanic that encourages you to play other classes by only giving you items/abilities of literally any other class that isn’t your main. My friend is a warrior main and all he gets are cleric items/abilities which are useless to him. Whereas I’m stuck only getting Mage/Warrior items/abilities which are useless to me. I have a level 4 Whirlwind I’ll NEVER use and a level 3 resurrect that’ll never get maxed. Please add a feature that’s makes you only get items/abilities for whichever class had the highest cumulative valor score for that match.
-
29 May
NobleYes! That would be amazing. I’m a cleric main and I literally only have clerics in my deck but for some asinine reason all I get are warrior and mage items which is the most annoying thing ever. I personally think the best way to implement this would be to make it so the reward goes to the class that got the highest cumulative valor for that game.
-
29 May
Snaex Admin"Make the item and ability rewards you get be for the class that got the highest valor for that game." (suggested by Noble on 2023-05-29), including upvotes (1) and comments (0), was merged into this suggestion.