[Feature] Class Determined rewards
In happy wars, when you got an item box, whatever class you earned the item box with, the item within the box was for that class no matter if you just got the item box in the first ten seconds and played the rest of the game with another class or not. I think Warlander NEEDS this system. if you complete a challenge with a warrior, you should get a warrior item. same thing for cleric and mage. this would help avoid duplicates for classes we arent focusing on and help us get stuff for the class we want as it would be easier to focus on one class at a time and make things a bit less overwhelming
No. Cleric play is rare and situational. Getting responding items would be a horror
[P] Dave Admin
"GIVE MORE MAGE GEAR" (suggested by sorcorer23 on 2022-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
[P] Dave Admin
"[Feature] Itemization/Gearing up Process" (suggested by Skari on 2022-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
[P] Dave Admin
"[Feature] Prioritize Drops By Class" (suggested by Athrek on 2022-09-17), including upvotes (2) and comments (0), was merged into this suggestion.
Agreed, I have gotten gear for everyone but the Warrior, or have gotten bows until yesterday when I finally got pauldrons and since then, nothing. I would say that gear should go to whatever you have in your deck. With higher chances on the thing you have more of. So if I want Warrior gear, I can play warriors and have them be a majority of my deck, so I have a higher chance at getting that gear. Just a though.
Yes please! I hate playing and trying to earn upgrades for my class, only to get stuff for a class I do not like playing. Currently I just keep getting random lvl 1 abilities, not even useful gear.
A toggle pre-game to prioritize X class would also be acceptable, so you can be a flex role needed for the particular match while farming gear for the specific class you want.
I've been playing for nearly 40 hours, and still don't have some of the Mage abilities at all, but I have multiple epic Cleric items, even though I play mainly mage and rarely play Cleric. That's pretty frustrating. It's really hard to make a decent deck for your play style with completely random loot like this.
[P] Dave Admin
"[Feature] Make Item drops for characters more uniform and/or make gear less powerful." (suggested by Diggi on 2022-10-08), including upvotes (1) and comments (0), was merged into this suggestion.
While I actually like the rng because it forces you to play and try new things, I think a good compromise to this system would be to allow you to pick a blue item on a character's class when you get a character to t3, and possibly (not sure here) a purple at t5. If I chose 30 warriors, I wouldn't be able to put even a full deck in purple armor/weapons even if they all hit level 5. It will make the rng feel less punishing overall as blues are a decent upgrade over base/white kits.
The system to receive gear and skills doesn't feel as rewarding as it should be because it gives gear randomly to all classes. I think making it so that whatever class you completed the match with should have a greatly increased chance to drop gear/skills for that class. This would be perfect so that you are continuously getting gear and skills for your class and keeping the progression feeling stable and consistent.
"[Feature] The gear you receive at the end of match should be tailored towards the class you picked" (suggested by moiraine on 2023-01-10), including upvotes (1) and comments (0), was merged into this suggestion.
Maybe a mix, one garantued for the class you played the most, and sometimes a random one?
If I play a cleric for the entire round, I should receive loot for cleric (or at least be guaranteed a couple of cleric pieces). Full RNG loot feels really bad. I have tons of high-quality gear and abilities for classes I do not play.
Signed. Good idea.
"[Feature] Loot should be influenced by the class you are playing" (suggested by sock on 2023-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
all i get is mage gear i dnt even have a mage in my decks, i have so far had 4 things for my full warrior team
I think the loot should lean towards your main class played in the current match, not necessarily be specific to the class
Can we please have postmatch drops be weighted to the class you spent the most time playing. Most of my drops have been for cleric whom I don't want to play and it's really been hurting my progression.
"[Feature] Class based item drops" (suggested by BOLING4SOUP on 2023-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
PLEASE. Been trying for the past 3 days to upgrade a Cleric skill to level 3 and the RNG just refuses to give it to me. Instead I get random gear for other classes.
I understand it's going to take time, but I'm getting NO progression at all on the upgrade. RNG just won't give me the skill.
In response to the first reply, I play cleric pretty much exclusively and I get way more gear for the other 2 classes I almost never play, If you play cleric "situationally" you will rarely get gear for it this way so wouldn't that be a win for you anyway?
It would probably be better if the rewards were deck-based rather than class-based.
For example, if you have many clerics in your deck but one mage, the game would give you more rewards for the cleric, a few rewards for the mage, and no rewards for the warrior.
I'd prefer something like that over getting rewards for the class I was using at the end of a match.
When u play a certain class in a match the after rewards should have a higher chance to get loot for that specific class. Not saying to completely take away other class loot drops when you are using a class but should definitely increase the likelihood of getting gear/equipment for the class you used in that match.
"[Feature] Loot Distribution" (suggested by sl33pdeprivation on 2023-02-28), including upvotes (1) and comments (0), was merged into this suggestion.