[Feature] Lunge Slash balance changes
Lunge Slash seems to be the strongest skill in the game so far and seems to be problematic for a number of players. My suggestions to balance the skill would be to add some startup time to, IE 18 frames startup would make it a move that is visually reactable but not so slow its bad. also slightly reduce the hitbox size cause it can hit from ridiculous ranges, the damage would stay the same to compensate the nerf to its speed and hitbox
Comments: 2
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14 Sep, '22
[P] Dave AdminYou clearly haven't discovered Whirlwind yet :D
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27 Oct, '22
Wind ArkI'd also remove the stun from it. A movement option that does decent damage even after the damage nerfs, that also guarantee stuns people who do not shield it, lining you up for an easy to land Critical, which a decent sword with any amount of Crit damage bonus does 250+ damage, basically killing all but Valor 5 Warriors at that point, and if you go full crit damage, probably fully killing them as well. I've tried defending Warriors, but tbh the damage is so high even Warrior vs Warrior isn't any kind of standoff, one side usually deletes the other on first stun, which usually comes from isntant Lunge currently.
Idk what the right choice is, as if Warrior gets too weak Mages/Priests will take over everything completely, but it feels pretty bad dealing with damage this high.