[Feature] Dodge/Roll
Pretty simple, a dodge roll, even if it doesn't grant immunity should be added. Have it scale in distance traveled / cooldown depending on class.
Comments: 24
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17 Sep, '22
Venus GuardianI think that the dodge roll should be added as an ability like the blink that the wizard's have to make it a trade off for a less aggressive character build but safer.
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18 Sep, '22
MirajEvery game doesn't need a dodge roll. Just because it is a crutch in almost every MMO, this game is fine without it.
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21 Sep, '22
Vei think this would be nice. Could be a case where depending on build and class the dodge rolls can be better or lesser.
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22 Sep, '22
NaHTeHI am very hesitant to agree to a dodge roll for this game. It would mess with the balancing of the game pretty heavily. Depending on the I frames and CD it will get real obnoxious.
If there were to be a dodge roll I suggest:
1. More like dark souls less like new world.
2. probably as a right click for a rogue / assassin / ninja class -
22 Sep, '22
Georgeyeah definitely against this being added..
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11 Oct, '22
naxxaxDodge/Roll can probably work on another class, but not on warriors, wizards, or clerics.
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24 Oct, '22
PrehumanSo A dodge/roll would slow down the spam left click. yes it makes combat a little harder. only give one dodge / roll of even a small dash. something to be able to escape a warrior thats just on top of you. the cool down would have to be a little long like only useable once per fight so its not dodge spam. just gives everyone a chance specially when theirs 4 people jumping on you. theirs not much of a chance but its something at least :D
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20 Jan
8beanzNO, with the already huge speed buffs dodge roll would be awful.
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21 Jan
AugustkingAll I need. Another way to go over the ledge.
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25 Jan
FiI'm not sure how I feel about this after playing the game for hours.
While a backstep/dash/dodge/roll would thematically fit into this game, it would have to be kept in check similarly to how the wizard's 'Flash Step', which is his dodge, is kept in check by requiring a skill slot. It would either require that sacrifice or a resource (endurance/stamina)—the latter meaning that the wizard's 'Flash Step' will have to become baseline to be fair.
The reason why the wizard has 'Flash Step' in the first place is because he's incredibly squishy due to his range and powerful spells. The other classes don't have this because they are sturdier than the wizard and have the luxury of being able to hide behind their shields.
There are also other abilities in the game that are defensive in nature that allow the classes to escape and avoid taking too much damage alongside common sense and good intuition, so like I said, I'm not sure if this should be in the game or not. -
25 Jan
QuetzI disagree with the commenters. The game feels very clunky without a dodge. It would be great to have one.
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25 Jan
SimonNot sure I am for this, but more play do not hurt the game
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26 Jan
RupertAnother tool in the hands of mages and Cleric to escape.... No thanks.
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30 Jan
PaygeThe game already has very sticky attacks. Melee gets auto-aimed for you if there's an enemy the game can find for you to hit. In a game where mechanical skill expression is already so small, adding a dodge roll would be working backwards to solve the problem. Fights would take much longer just because an auto-aim attack missed the target due to not being allowed to pick where it hits. Or worst case, a opponent dodges, and your auto-aim locks onto a different enemy. Potentially putting you in a very bad spot without having any control over how you got here.
I don't HATE the combat system as it is. I'd rather us see more ways to hit our opponent rather than less in the neutral. -
31 Jan
John SmithNo. Every class has the option to use their gap-closer/initiation ability to escape if they need to.
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08 Feb
ExcidiusCleric has a speed boost that is usually on the backbar and if they turn and try to run away they will get crit in the back and pushed around/killed instantly so I disagree with this "gap-closer" ability to escape thing since clerics don't really have one.
That said I think adding dodge to this game is a mistake overall, there are better ways to deal with it like for example giving cleric a real escape or changing the time to kill so that you don't die without the ability to act. -
18 Feb
Tofu MergedGetting caught in a Wombo Combo and staggered to death without getting a chance to turn the tide/break out of it is not fun.
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19 Feb
Snaex Admin"[Feature] Add a Dodge button" (suggested by Tofu on 2023-02-18), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Mar
RobertoGood idea, i think can be placed as moviment skill Slot, not a really skill. so mages without flashstep are just a meatbag, and this can be one of moviment skills that someone can choose.
Dodge jump
flashstep
flame run (run and create a like firewall path) but instead entangle, just dmg
ice veins( something to make you carrer create a ice or cold path while moving that slow down enemys)
wind armor, something with charges, maybe that repel certain melee dmg or hits
Leap and others -
14 Mar
EumaeosAs a skill for one class to have available a dodge roll would be ok, but mage doesn't need it and the other classes already have blocking mechanics. It probably fits if they add something like a dual wield ranger class (with no block).
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26 May
WhyI think this should be an ability or a talent for sure.
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17 Jun
Remii MergedIts not fun getting stunlocked by two people just spamming RT. It does not have to grant iframes but a way to move away from people would be so much better.
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20 Jun
Snaex Admin"[Feature] Dashing." (suggested by Remii on 2023-06-17), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jun
MarcoId rather not, mages can teleport to dodge, clerics have heals and shield for protection, warriors have shield and many dashing abilities, dashing would really look bad imo