Warrior gets maybe a greatsword or some type of axe
Mages could get a staff or wand
Clerics could get an elemental weapon or flail
Some more options would be nice.
Replace the Crossbow secondary to a chain. Make the chain do 0 damage but allow the warrior to pull enemies closer to them. Range distance should be short. It'll make players really avoid them in melee.
Have the cleric use a Scepter secondary instead of a crossbow grenade launcher. Scepter could be used to lob holy magic balls that does 0 damage but instead, has a tiny knock back effect on impact. Scepter should be usable with the round shield just cause it'll look cool for the cleric.
Very cool idea!
I would love to see more weapons in the game, my biggest issue with the game atm is FPS drops down to 3. while doing nothing but playing the game :( about 20 hours into the game and it happens at least once EVERY match for 20-30 seconds. just consider my rank 4 dead when it happens. Sad face here :(
I agree on that, would be a better way for a warrior to evolve in combat.
"[Feature] Fighting style" (suggested by Yuan on 2022-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
"[Feature] Give Warriors the option for Two-Handed weaponry" (suggested by Terror on 2022-09-14), including upvotes (8) and comments (2), was merged into this suggestion.
Warrior: Spear, Axe, Bomb, Two Handled Sword, Double Blades, Manoples, Mace, nunchukCleric: Magic Bow, Mace, Staff, Javelin, Aura Projection , Fiddlestick, lyreMage: Magic Bow, Staff, Manoples, Aura Projection, Lyre
different weapons sound so goood.
Right now, mages are very versatile in gameplay since their weapons and skills changes on depending what you equipped. That needs to be the same for Cleric and Warriors because they seem too bland to play since they sort of share the same playstyle which would be a bruiser and harasser despite their skills since they have similar weapons with almsot no difference (melee and bows).As someone who absolutely loves weapon and character customization, I would like to see Cleric and Warrior shine with different weapons at their disposal. However, I also do not want weapons separated by classes (with the exception of magic/mages). Shields are cool but that just restricts me to playing one style no matter the skills I equip.Weapons sample: Halberd, Axe, two-handed swords, rapiers, katana, shortswords, spears (both long and short, maybe to equip shields with short spear?), bows, sabre, polearm, naginataTo somewhat balance swords, carrying a shield would decrease the damage of the sword?
Polearms were a big part of medieval warfare. I'd love to see them in the game, whether they are just an alternate choice for the warrior or make for a additional class both would be great.
(Picture is from: http://www.weapons-universe.com/Swords/Medieval_Polearms.shtml)
"[Feature] Polearms/Polearm Class" (suggested by Astaroth on 2023-01-12), including upvotes (1) and comments (0), was merged into this suggestion.
i feel like adding class ou weapon could be nice clerc could get spear and warrior 2hand weapon but we need bow dagguer class.
"[Feature] Berserker 2hand weapon/amazone spear bow weapon/rogue dual daguer or sword with bow plz" (suggested by Stalas on 2023-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
Spear and shield, or lance and shield would be cool.Even stealing the gunlance idea :DWould also love to see some more imposing mage weapons.
I feel like each class shouldn't get too many different types of weapons to let future classes specialize in some of them. Each of the current classes should get weapons that make sense for what they already do like the flail you mentioned for the cleric and a one-handed axe for the warrior.For example, a cleric could use a staff, but that takes away from the mage possibly having the staff or a necromancer (dark variant of the mage) having the staff. The mage could use a wand, but a cultist (dark variant of the cleric) could use that instead. The warrior can use many weapons such as two-handed ones, but that would make them overlap with a berserker/gladiator class. A druid, if that class ever comes our way, could use scimitars and sickles.Mages could use spellbooks, though—just PLEASE don't let it remove their finger gun animation for Magic Arrow; I love it, lol. It could be attached to their belts, and they could take it out whenever they cast their 'skill' spells.
Also, I want to add that I'd love for clerics to have access to censers and scepters. The censers could replace their shields.
Part 3 of my suggestionMusical Instruments:-- Flute: would launch small indefensible musical note-shaped projectiles that are circling the target causing damage per second for a few seconds.-- Horn: It would be a charge weapon, it would release a sonic blast that would push enemies back.-- Drum: Would deal low damage in a circular area around the user, would also cause the effect of defense break on enemies-- Lute: It would shoot small explosive projectiles in the shape of musical notes.-- Fiddle: Fires slashing, arc-shaped projectiles (think White Violin skill in Umbrella Academy)
Even if its a cosmetic give me a flail for cleric PLEASE!!!!!!!!!! LOVE YOU!!
Give Clerics a Flail. Don't care if it's an actual weapon or cosmetic but please give us different weapons/ weapon appearances. :)
a high damage but short ranged shotgun style crossbow for the clerics. Large spread and steep damage drop-off at range
"[Feature] Scattershot crossbow" (suggested by BOLING4SOUP on 2023-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
Let's also talk about the functions that new weapon types should have to distinguish them from what's currently available.First of all, I love Fi's CENSER suggestion. While holding a censer instead of a shield, holding down the "block" button should not block attacks, but instead heal all allies in front of you over time.DAGGERS could be another obvious addition: When you're in a position to get a backstab attack on an enemy while holding a dagger, you also get the heart symbol displayed on that enemy to use a critical strike if you click on it. (In return, the range of attacks is much smaller)SPEARS or LANCES have much longer forward range and push back enemies. This also cancels enemy movement skills. (In return they don't do wide sweeps like the sword)2-HANDED SWORDS have larger AoE than swords but you cannot block.
"[Feature] Flail" (suggested by Prehuman on 2023-02-02), including upvotes (2) and comments (0), was merged into this suggestion.
"[Feature] Warrior Chain instead of crossbow" (suggested by HanchoYYZ on 2022-09-15), including upvotes (7) and comments (0), was merged into this suggestion.
"[Feature] Cleric Scepter instead of Crossbow" (suggested by HanchoYYZ on 2022-09-15), including upvotes (6) and comments (1), was merged into this suggestion.
Ice Spear Rework / New magic spear weapon for mages. Or in another case a skillin the case of the skill it basically just makes rotating magic swords that at the end of the duration shoot out (Also maybe like with the magical napalm u can use the skill follow up button to shoot out the swords early) in the case of the melee weapon it reworks the ice spear to make it also work as a melee weapon.So basically the ice spear has a longer range than usual swords like maybe just a bit and with alternative attack instead of aiming it fires like with the normal ice spearthis keeps the ice spear a ranged weapon with letting it also become a melee weaponand people might upload trickshots on youtube or some other platform showcasing off that they hit a long range ice spear shotnot sure if this is a balanced idea though. thats all thank you (ended up being more of a rework i guess...)
As promised Better explanation of weapon variety:Part 1: Weapons with Shield- Spear: Slow weapon but with greater range, based on lunges. Your standard combo would be a single thrust and a stronger thrust going forward, while your quick combo would be several thrusts.- Hatchet: It would have a shorter range than the sword but would cause more damage and would have greater power to destroy objects, mainly wood.- Flail: It would have a greater range than the Hammer but it would be slower and would cause greater stag. It could have a special mode that while holding the button the weapon starts to rotate, but decreasing the movement speed.- Whip: Causes little damage, but has good range and good speed, your combo also has more moves.
Part 2: Two Handed WeaponsThese weapons would have no defense against ranged attacks, but they would have advantage against shields because their strikes would have a chance to break defense. Lot of damage to objects but are quite slow, defense is parry.- Greatsword: Two-handed sword, its cuts are long and are good at hitting multiple enemies.- Katana: The fastest version with the shortest range among its types.- War Hammer: A lot of damage to objects and great power to break defense, but less damage than other weapons.- Battleaxe: A lot of damage to objects and a lot of physical damage, but the defense break is smaller.- Pike: Slow lunge weapon, but would have the greatest range of melee weapons.- Scythe: Great speed compared to others of its kind, hits multiple enemies.- Halberd: This weapon can be used both for lunges and cutting blows.- Staff: Weapon imbued with magic, its blows cause small explosions that cause knockback, when defending increases the explosion power.
Part 4: Dual WieldingThese weapons will not have defense, but if you hold the button that would be defense and some directional you can activate a small dodge (limited), if you hold the attack button for 2 seconds you will have a special blow.- Sabers: Quick cutting weapons. When charged attack with a vertical Whirlwind- Daggers: Shortest range of all, but strong rear attack. When charged activates a dash attack.- Gauntlets: Punch moves. When charged performs a ram punch that works like a small smash.- Hatchet: Strong damage to objects. When charged do a double-sided slash.- Kama: Small scythe, great critical strike ability. When charged activates an area strike by rotating weapons with a chain- Morning Star: Has slow but strong movement. When charged hit the ground that causes breakshield.- Hook sword: Less damage Sword but more range. When charged use hooks to break defense.- Claws: Quick and short attacks. When charged, leaps at an enemy knocking them down while slashing.
Part 5: Crossbows like- Shotgun: Low ammo, slow fire but with a lot of damage and pushing ability- Sniper Rifle: Its aim is the same as Ice Spear- Flamethrower: A lot of damage to objects but it doesn't have much movement when shooting.- Grenade Launcher: Fires like Revolver Canon but causes small explosions, its damage is low but it does great damage to objects.- Gas Bomb: Fires like Revolver Canon, its bombs release small toxic clouds that cause little damage per second.- Ice Bomb: Fires like Revolver Canon, freezes the ground when it explodes.- Electric Sphere: Charging weapon, shoots an electrical sphere that slowly goes forward causing small shocks to nearby enemies, pierces defense.- Chainsaw: Practically a melee weapon, great damage to objects.
Part 6: Throwing WeaponsThese ranged weapons will have two fire modes, rapid fire which will have a small to medium range with very little damage and a charged fire which will have a longer range and more damage.Longbow: Longest range of these weapons, great defensive weapon (can add elemental variations)Stone Sling: Deals double damage on headshotsShuriken: Fires 3 projectilesChakram: A projectile that bounces off wallsBlowpipe: Fires a poisoned dart that deals small damage per second.Knives: High damage rapid fire weaponSmall Hawk: The highest damage to objects.Bola: Does little damage, but causes slow.Meteor Hammer: High stun power.Boomerang: Throwing weapon that returns to the user.Javelin: Your rapid fire attack works like a spear.
Part 7: Melee MagicWorks like melee weapons, has combos and finisher. defense is parry. Cleric can uses some of them- Golem Glove: Stone Gloves that deal good damage to objects. Parry is a mini smash. Finisher: Grabs the enemy's head and knocks them to the ground- Dragon Claw: Claws that deal fire damage. Parry causes a small explosion that can set enemies on fire. Finisher: Grabs the enemy and explodes it- Ice Whip: whip that deals ice damage. Its parry causes an explosion in a small area. Finisher: Binds the enemy and freezes them.- Poison Touch: Deals little damage but has a poisoning effect. Its parry creates a toxic cloud that works like crows. Finisher: Impales the enemy by poisoning them.- Zap Slap: Give slap blows that deal small electrical damage. Its parry slows enemies. Finisher: Shocks the enemy like a taser- Aura Punch: Wraps your fists in aura to deal damage. Its parry pushes the enemy. Finisher: Uppercuts the enemy and knocks them away.
Part 8: Magic Shots- Acid Ooze: Fires a projectile of goo that causes poison damage per second, if it does not hit an enemy, it becomes a puddle of acid for a few seconds- Bubble Pop: Charge skill, shoots a slow bubble that explodes when touching something, stronger charge causes breaking shield- Rock Ring: charge skill, while holding the button accumulates small stone projectiles around that cause damage to whoever touches it, fires when released.- Boomerang Shield: fires a disk that is able to pierce through enemies who are not blocking and returns if it hits a barrier or wall. While holding the button it functions as a cleric's shield. Has a great warmup- Seed Bomb: launches a bomb that explodes when it touches the ground creating roots that deal damage and slow enemies- Laser Shot: fires a continuous laser while holding down the button- Aura Ball: Basically a hadouken- Psammokinesis: fires a pressurized sandblast that is able to pierce through enemies who are not blocking
Part 9: Familiarsnote: LG (like gyroscope, stays close to the summoner), LC (like crystal, chases nearby enemy)- Solar Cannon: LG. A glass circle that fires a targeted beam of sunlight at the nearest enemy.- Electric charger: LG. Fires an electrical sphere at the nearest enemy, this weapon needs to charge to fire.- Magic Barrier: LG. Creates a magical barrier that gives more hp (equal to siege weapons hp) to the mage. It cannot be deactivated until it loses all its hp, its cooldown only starts after it is destroyed.- Air shot: LG. Fires projectiles that are able to pierce through targets who are not blocking to enemies behind.- Chaser: LG. Fires small projectiles that chase enemies.- WebShot: LG. Fires a net that slows enemies.- Freezer: LC. An explosive crystal that freezes enemies.- Gyro Ripper: LC. A rotating saw that deals damage per second.- Acid Cloud: LC. Creates a toxic cloud around enemies.- Soundblast: LC. Causes small sonic blasts that cause shieldbreak
0 / 1,000
* Your name will be publicly visible
* Your email will be visible only to moderators
This feedback board is powered by Feature Upvote.
When submitting your email with a suggestion or comment, Feature Upvote uses your email to
Your email is never displayed to other users. Warlander staff will be able to see your email address.
Feature Upvote's Acceptable Use Policy can be summarized as:
Read the full Acceptable Use Policy (in English)
We’ll email you when the status of the suggestion changes. You can unsubscribe at any time with a single click.
* Comments and upvotes from this suggestion will be moved to another suggestion.
Edit the selected suggestion and create a new one.
Comments and upvotes will also be moved.