[Feature] More weapon variety for classes
Warrior gets maybe a greatsword or some type of axe
Mages could get a staff or wand
Clerics could get an elemental weapon or flail
Some more options would be nice.
Comments: 31
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15 Sep, '22
HanchoYYZ MergedReplace the Crossbow secondary to a chain. Make the chain do 0 damage but allow the warrior to pull enemies closer to them. Range distance should be short. It'll make players really avoid them in melee.
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15 Sep, '22
HanchoYYZ MergedHave the cleric use a Scepter secondary instead of a crossbow grenade launcher. Scepter could be used to lob holy magic balls that does 0 damage but instead, has a tiny knock back effect on impact. Scepter should be usable with the round shield just cause it'll look cool for the cleric.
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20 Sep, '22
aaa MergedVery cool idea!
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27 Sep, '22
ImmortallI would love to see more weapons in the game, my biggest issue with the game atm is FPS drops down to 3. while doing nothing but playing the game :( about 20 hours into the game and it happens at least once EVERY match for 20-30 seconds. just consider my rank 4 dead when it happens. Sad face here :(
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30 Sep, '22
Yuan MergedI agree on that, would be a better way for a warrior to evolve in combat.
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10 Oct, '22
[P] Dave Admin Merged"[Feature] Fighting style" (suggested by Yuan on 2022-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Oct, '22
[P] Dave Admin"[Feature] Give Warriors the option for Two-Handed weaponry" (suggested by Terror on 2022-09-14), including upvotes (8) and comments (2), was merged into this suggestion.
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18 Oct, '22
TheColdHandsWarrior: Spear, Axe, Bomb, Two Handled Sword, Double Blades, Manoples, Mace, nunchuk
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Cleric: Magic Bow, Mace, Staff, Javelin, Aura Projection , Fiddlestick, lyre
Mage: Magic Bow, Staff, Manoples, Aura Projection, Lyre -
18 Oct, '22
Georgedifferent weapons sound so goood.
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24 Oct, '22
NecronomikkonRight now, mages are very versatile in gameplay since their weapons and skills changes on depending what you equipped. That needs to be the same for Cleric and Warriors because they seem too bland to play since they sort of share the same playstyle which would be a bruiser and harasser despite their skills since they have similar weapons with almsot no difference (melee and bows).
As someone who absolutely loves weapon and character customization, I would like to see Cleric and Warrior shine with different weapons at their disposal. However, I also do not want weapons separated by classes (with the exception of magic/mages). Shields are cool but that just restricts me to playing one style no matter the skills I equip.
Weapons sample: Halberd, Axe, two-handed swords, rapiers, katana, shortswords, spears (both long and short, maybe to equip shields with short spear?), bows, sabre, polearm, naginata
To somewhat balance swords, carrying a shield would decrease the damage of the sword? -
12 Jan, '23
Astaroth MergedPolearms were a big part of medieval warfare. I'd love to see them in the game, whether they are just an alternate choice for the warrior or make for a additional class both would be great.
(Picture is from: http://www.weapons-universe.com/Swords/Medieval_Polearms.shtml) -
13 Jan, '23
Snaex Admin"[Feature] Polearms/Polearm Class" (suggested by Astaroth on 2023-01-12), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Jan, '23
SimonGood idea!!
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25 Jan, '23
Stalas Mergedi feel like adding class ou weapon could be nice clerc could get spear and warrior 2hand weapon but we need bow dagguer class.
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25 Jan, '23
Snaex Admin"[Feature] Berserker 2hand weapon/amazone spear bow weapon/rogue dual daguer or sword with bow plz" (suggested by Stalas on 2023-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '23
SimonSpear and shield, or lance and shield would be cool.
Even stealing the gunlance idea :D
Would also love to see some more imposing mage weapons. -
28 Jan, '23
FiI feel like each class shouldn't get too many different types of weapons to let future classes specialize in some of them. Each of the current classes should get weapons that make sense for what they already do like the flail you mentioned for the cleric and a one-handed axe for the warrior.
For example, a cleric could use a staff, but that takes away from the mage possibly having the staff or a necromancer (dark variant of the mage) having the staff. The mage could use a wand, but a cultist (dark variant of the cleric) could use that instead. The warrior can use many weapons such as two-handed ones, but that would make them overlap with a berserker/gladiator class. A druid, if that class ever comes our way, could use scimitars and sickles.
Mages could use spellbooks, though—just PLEASE don't let it remove their finger gun animation for Magic Arrow; I love it, lol. It could be attached to their belts, and they could take it out whenever they cast their 'skill' spells. -
31 Jan, '23
PrehumanEven if its a cosmetic give me a flail for cleric PLEASE!!!!!!!!!! LOVE YOU!!
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02 Feb, '23
Prehuman MergedGive Clerics a Flail. Don't care if it's an actual weapon or cosmetic but please give us different weapons/ weapon appearances. :)
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06 Feb, '23
BOLING4SOUP Mergeda high damage but short ranged shotgun style crossbow for the clerics. Large spread and steep damage drop-off at range
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06 Feb, '23
Snaex Admin"[Feature] Scattershot crossbow" (suggested by BOLING4SOUP on 2023-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Feb, '23
GunthaaLet's also talk about the functions that new weapon types should have to distinguish them from what's currently available.
First of all, I love Fi's CENSER suggestion. While holding a censer instead of a shield, holding down the "block" button should not block attacks, but instead heal all allies in front of you over time.
DAGGERS could be another obvious addition: When you're in a position to get a backstab attack on an enemy while holding a dagger, you also get the heart symbol displayed on that enemy to use a critical strike if you click on it. (In return, the range of attacks is much smaller)
SPEARS or LANCES have much longer forward range and push back enemies. This also cancels enemy movement skills. (In return they don't do wide sweeps like the sword)
2-HANDED SWORDS have larger AoE than swords but you cannot block. -
12 Feb, '23
Snaex Admin"[Feature] Flail" (suggested by Prehuman on 2023-02-02), including upvotes (2) and comments (0), was merged into this suggestion.
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06 Mar, '23
Snaex Admin"[Feature] Warrior Chain instead of crossbow" (suggested by HanchoYYZ on 2022-09-15), including upvotes (7) and comments (0), was merged into this suggestion.
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06 Mar, '23
Snaex Admin"[Feature] Cleric Scepter instead of Crossbow" (suggested by HanchoYYZ on 2022-09-15), including upvotes (6) and comments (1), was merged into this suggestion.
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14 Apr, '23
StarMarine1892Ice Spear Rework / New magic spear weapon for mages. Or in another case a skill
in the case of the skill it basically just makes rotating magic swords that at the end of the duration shoot out (Also maybe like with the magical napalm u can use the skill follow up button to shoot out the swords early)
in the case of the melee weapon it reworks the ice spear to make it also work as a melee weapon.
So basically the ice spear has a longer range than usual swords like maybe just a bit and with alternative attack instead of aiming it fires like with the normal ice spear
this keeps the ice spear a ranged weapon with letting it also become a melee weapon
and people might upload trickshots on youtube or some other platform showcasing off that they hit a long range ice spear shot
not sure if this is a balanced idea though. thats all thank you (ended up being more of a rework i guess...) -
12 Feb
TheColdHandsPart 1: Weapon and Shield
-Warrior
-Existing weapons: Longsword
--Scimitar: This sword has longer movements and a larger critical hit area
--Rapier: Thrust sword, fast but its cuts are short
--Boarding Axe: Slower than swords, but they cause more damage and damage to objects
--Spear: Slowest and with the longest range of all, its standard combo is based on two thrusts.
-Cleric
-Existing weapons: Battle Hammer
--Foil Sword: Short and fast sword, its attacks are based on thrusts.
--Flail: Slower than the hammer, but causes more damage and stagger
--Club: Faster than the hammer, but causes less damage
--Sickle: Little range, but fast hits and larger critical area
--Whip: Greater range, but lower damage and good stagger capacity
--Incense Burner: Works like a Flail, but causes less damage and more stagger, can hit multiple enemies -
21 Feb
TheColdHandsPart 2: Crossbows
-Existing Weapons: Burst, Assault, Hunting
--Sniper: Weapon with the greatest range and variable zoom
--Air Gun: Hunting Crossbow able to pierce through targets who are not blocking.
--Taser Crossbow: Burst weapon with little damage but causes stagger and slow.
--Double Pistols: Lightest ranged weapon, even with the scope activated
--Saw Launcher: Shoots a Sawblade, has great damage against objects
--Shotgun: Causes a lot of damage and stagger at close range
--Gun Shield: non-automatic weapon that when not shooting, opens a shield
Part 3: Hand Cannon
-Existing weapons: Revolver Canon (This weapon will have the largest amount of ammunition in this class)
--Granade Launcher: Fires explosive projectiles, great damage to objects
--Toxic Mist: Fires a toxic smoke bomb that deals damage per second for a few seconds, the damage stacks
--Incendiary: Fires a fire bomb, causes a lot of damage to objects and setting on fire -
22 Apr
TheColdHandsPart 4: Magic Shots
Mages
Existing weapons: all
-Boomerang shield: launches a magic disc that is able to pierce through targets that are not blocking to enemies behind, if you hold the button it works like a shield.
-Plasma Balls: Fires two electric spheres that spin around each other.
-Snowball: fires snowballs like a burst.
-Air punch: fires a wind projectile that explodes when it hits something
-Shadow hole: only works on the ground, launches a dark disc that knocks the enemy down
-Curse Arrow: fires a short-range arrow that causes little damage and follows the closest enemy.
-Ooze: fires a ball of slime that forms a puddle when it falls to the ground
-Toxic Bubble: fires a bubble that, when it explodes, forms toxic smoke that causes damage per second.
Cleric
-Seed Bomb: fires a projectile like a canon revolver that, when it touches the ground, creates roots that cause slow
-Spike shot: launches a projectile that, when it hits something, releases spikes in various directions -
2 days ago
TheColdHandsPart 4/2: Magic Shots
For Mage and Clerics
-Stone Ring: summons 3 stones that circle you while you hold down the button, when you release them you fire them. If an enemy touches the stones while they are circulating, they receive damage.
-Marble flick: fires a very fast stone projectile that has a chance of breaking defense
-Light Beam: fires a beam of light while holding down the button
-Light Cone: fires a cone of light at close range that can blind enemies for 0.5s