[Feature] More weapon variety for classes
Warrior gets maybe a greatsword or some type of axe
Mages could get a staff or wand
Clerics could get an elemental weapon or flail
Some more options would be nice.
Under consideration Feature Suggestion Suggested by: Kobert • Upvoted: 17 Mar • Comments: 29
Replace the Crossbow secondary to a chain. Make the chain do 0 damage but allow the warrior to pull enemies closer to them. Range distance should be short. It'll make players really avoid them in melee.
Have the cleric use a Scepter secondary instead of a crossbow grenade launcher. Scepter could be used to lob holy magic balls that does 0 damage but instead, has a tiny knock back effect on impact. Scepter should be usable with the round shield just cause it'll look cool for the cleric.
Very cool idea!
I would love to see more weapons in the game, my biggest issue with the game atm is FPS drops down to 3. while doing nothing but playing the game :( about 20 hours into the game and it happens at least once EVERY match for 20-30 seconds. just consider my rank 4 dead when it happens. Sad face here :(
I agree on that, would be a better way for a warrior to evolve in combat.
[P] Dave Admin Merged
"[Feature] Fighting style" (suggested by Yuan on 2022-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
[P] Dave Admin
"[Feature] Give Warriors the option for Two-Handed weaponry" (suggested by Terror on 2022-09-14), including upvotes (8) and comments (2), was merged into this suggestion.
Warrior: Spear, Axe, Bomb, Two Handled Sword, Double Blades, Manoples, Mace, nunchuk
Cleric: Magic Bow, Mace, Staff, Javelin, Aura Projection , Fiddlestick, lyre
Mage: Magic Bow, Staff, Manoples, Aura Projection, Lyre
different weapons sound so goood.
Right now, mages are very versatile in gameplay since their weapons and skills changes on depending what you equipped. That needs to be the same for Cleric and Warriors because they seem too bland to play since they sort of share the same playstyle which would be a bruiser and harasser despite their skills since they have similar weapons with almsot no difference (melee and bows).
As someone who absolutely loves weapon and character customization, I would like to see Cleric and Warrior shine with different weapons at their disposal. However, I also do not want weapons separated by classes (with the exception of magic/mages). Shields are cool but that just restricts me to playing one style no matter the skills I equip.
Weapons sample: Halberd, Axe, two-handed swords, rapiers, katana, shortswords, spears (both long and short, maybe to equip shields with short spear?), bows, sabre, polearm, naginata
To somewhat balance swords, carrying a shield would decrease the damage of the sword?
I thought of a way to expand the concept of weapons, each set of weapons will have its advantages and disadvantages (which class will have which weapon depends solely on the devs)
Shield Weapons: Set of weapons that in the second hand has a shield, manages to block most weapons of other classes, has advantage against ranged weapons.
Existing in the game: Sword, Hammer
New Additions: Spear, Mace, Morning Star, Hatchet, Saber, khopesh, Whip, rapier
Two-Handed Weapons: Low mobility, no defense against ranged attacks, but can break through enemy defenses and incapacitate them.
New Additions: Broadsword, Warhammer, Pike, Battleaxe, Staff, Poleaxes, Katana, Halberd
Dual wield: It has greater mobility among melee weapons, in addition to allowing the user to have a side Dash to dodge attacks.
New Additions: Dual Blade, tomahawk, dagger, gauntlet, sai, nunchaku, scythe
Polearms were a big part of medieval warfare. I'd love to see them in the game, whether they are just an alternate choice for the warrior or make for a additional class both would be great.
(Picture is from: http://www.weapons-universe.com/Swords/Medieval_Polearms.shtml)
"[Feature] Polearms/Polearm Class" (suggested by Astaroth on 2023-01-12), including upvotes (1) and comments (0), was merged into this suggestion.
Rework Part 2
Multishot Ranged: Weapons where pressing the button releases several shots
Existing in the game: Assault Crossbow, Hunting Crossbow
New Additions: Flame Thrower, Musical Instruments, Eletric gun, Shuriken, Acid shot, Laser gun, Snowball, Missile
Single Ranged: Non-automatic ranged weapons. They have better accuracy.
Existing in the game: Revolver Cannon
New Additions: slingshot, longbow, kniffe, chakram, boomerang, Shotgun, Granade Launcher, WebShot, BladeSaw Pistol
Magic: Long and mid range magic skills.
Existing in the game: Magic Arrow, Fireball, Wind Blast, Ice Spear, Ignition, Lightning Shock
New Additions: Rock Throw, Roots, Acid, Water Pump, ki blast
Mage Helper: Summoned by the mage
Existing in the game: Gyroscope, Bomb
New Additions: Heat Wave, Soundblast, Light Emissor, Taser, Frost Bomb
i feel like adding class ou weapon could be nice clerc could get spear and warrior 2hand weapon but we need bow dagguer class.
"[Feature] Berserker 2hand weapon/amazone spear bow weapon/rogue dual daguer or sword with bow plz" (suggested by Stalas on 2023-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
Spear and shield, or lance and shield would be cool.
Even stealing the gunlance idea :D
Would also love to see some more imposing mage weapons.
I feel like each class shouldn't get too many different types of weapons to let future classes specialize in some of them. Each of the current classes should get weapons that make sense for what they already do like the flail you mentioned for the cleric and a one-handed axe for the warrior.
For example, a cleric could use a staff, but that takes away from the mage possibly having the staff or a necromancer (dark variant of the mage) having the staff. The mage could use a wand, but a cultist (dark variant of the cleric) could use that instead. The warrior can use many weapons such as two-handed ones, but that would make them overlap with a berserker/gladiator class. A druid, if that class ever comes our way, could use scimitars and sickles.
Mages could use spellbooks, though—just PLEASE don't let it remove their finger gun animation for Magic Arrow; I love it, lol. It could be attached to their belts, and they could take it out whenever they cast their 'skill' spells.
Also, I want to add that I'd love for clerics to have access to censers and scepters. The censers could replace their shields.
Part 3 of my suggestion
-- Flute: would launch small indefensible musical note-shaped projectiles that are circling the target causing damage per second for a few seconds.
-- Horn: It would be a charge weapon, it would release a sonic blast that would push enemies back.
-- Drum: Would deal low damage in a circular area around the user, would also cause the effect of defense break on enemies
-- Lute: It would shoot small explosive projectiles in the shape of musical notes.
-- Fiddle: Fires slashing, arc-shaped projectiles (think White Violin skill in Umbrella Academy)
Even if its a cosmetic give me a flail for cleric PLEASE!!!!!!!!!! LOVE YOU!!
Give Clerics a Flail. Don't care if it's an actual weapon or cosmetic but please give us different weapons/ weapon appearances. :)
a high damage but short ranged shotgun style crossbow for the clerics. Large spread and steep damage drop-off at range
"[Feature] Scattershot crossbow" (suggested by BOLING4SOUP on 2023-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
Let's also talk about the functions that new weapon types should have to distinguish them from what's currently available.
First of all, I love Fi's CENSER suggestion. While holding a censer instead of a shield, holding down the "block" button should not block attacks, but instead heal all allies in front of you over time.
DAGGERS could be another obvious addition: When you're in a position to get a backstab attack on an enemy while holding a dagger, you also get the heart symbol displayed on that enemy to use a critical strike if you click on it. (In return, the range of attacks is much smaller)
SPEARS or LANCES have much longer forward range and push back enemies. This also cancels enemy movement skills. (In return they don't do wide sweeps like the sword)
2-HANDED SWORDS have larger AoE than swords but you cannot block.
"[Feature] Flail" (suggested by Prehuman on 2023-02-02), including upvotes (2) and comments (0), was merged into this suggestion.
"[Feature] Warrior Chain instead of crossbow" (suggested by HanchoYYZ on 2022-09-15), including upvotes (7) and comments (0), was merged into this suggestion.
"[Feature] Cleric Scepter instead of Crossbow" (suggested by HanchoYYZ on 2022-09-15), including upvotes (6) and comments (1), was merged into this suggestion.