[Feature] Enemy players should not be visible on minimap for both side
Ambushes. Secret invasions. Firing points. Moves behind. Hunting. Duels 1vs1. All this things are useless if the enemy can see you and you can see the enemy. A HUGE PART of strategic gameplay is lost because of this problem. For solo duelists as well as for grouped party.
As result:
- minimap should not show the players as it works right now
- minimap should show players that invaded in ur castle (as it is)
- the *mark* button should mark the enemy and enemies aroind in radius (like 5 meters) - thats ambush avoidance is reward for button usage
- if marked enemy is killed - you gonna get some points
- minimap enemy dot sould reduced transparency every second from 100% to 0% within 3-6 second to hide enemy again
- enemy that have kills in a row can be always visible to prevent the problem when the player who knows the map better is kill everyone with an Ice spear and easily defends himself just by looking at the minimap. Dot should be visible again if this player was dead but revived
Comments: 4
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21 Sep, '22
Rhits MOBA
you should see everything on the mini map -
24 Sep, '22
MrGergothRh,
You cant see everyone in DOTA or LOL or HOTS because fog of war. -
29 Jan, '23
LemonYourAidI agree with hiding enemy positions. Could this be a future class ability? Maybe another game mode even?
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04 Feb, '23
SturnerTrue need fog of war