[Feature] Warp/Respawn invulnerability
spawn invulnerability favours the winning team 10x more than the losing team and it makes pushing back extremely difficult when someone can spawn, use their invul and break apart your offense super easily, breaking apart your team, uniting theirs and just pushing you back. for a 3 lane map, spawn invul just doesnt work and should only be on core spawns
Comments: 5
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14 Sep, '22
specter MergedI had just gotten within range to retrieve the stolen tower when an invincible enemy respawned and I was unilaterally defeated.
This is too unreasonable.
So please remove the invincibility status on respawning to the tower or make it respawn at some distance from the tower. -
19 Sep, '22
Shievo Admin"[Feature] Proposed changes to respawn to tower" (suggested by specter on 2022-09-14), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Oct, '22
[P] Dave Admin"[Feature] Change to Respawn Immunity" (suggested by Cir on 2022-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Dec, '22
Starius MergedUpon spawning in you should lose your invincibility sooner if you deal damage to an enemy or interact with an ally, such as reviving or healing.
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04 Jan, '23
Shievo Admin"[Feature]Vulnerable upon interaction" (suggested by Starius on 2022-12-28), including upvotes (1) and comments (0), was merged into this suggestion.