[Feature] "Dark Cleric" skills
New Cleric abilities that create an alternative play style for the Cleric focusing on debuffing the enemy. You would still have access to all the current abilties to mix and match as well. Here are a few suggested skills.:
- Blood Feast: A percentage of all damage done by the Cleric for a duration heals all allies near the Cleric.
- Enfeebling Gaze: Ranged debuff attack that significantly reduces a single enemy's attack power for a duration.
- Palsy: Create a ranged AoE circle that slows down the movement and attack speeds of enemies inside of it.
- Decaying Touch: The Cleric's attacks do extra demolition damage for a duration.
- Vampire's Kiss: A strong melee attack that heals the Cleric matching the amount of damage done.
Comments: 4
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19 Sep, '22
[P] Dave Admin""Dark Cleric"" (suggested by Xeth Nyrrow on 2022-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan
Fi MergedBasically, a dark/unholy version of the cleric class that specializes in curses/hexes to debilitate their foes, that only the cleric is capable of dispelling, and spells that deal damage over time.
They should also have a curse/hex that prevents a single target from being resurrected or targets within an area from being resurrected. -
27 Jan
Snaex Admin"[Feature] Cultist Class" (suggested by Fi on 2023-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Feb
Excidiusunlike the other classes, cleric has very limited options when it comes to playstyle, warrior has defensive/mobility/offensive options, mage has long/short range/aoe options, cleric has heals and other supportive abilities only, no damage abilities to protect themself and no proper escape ability, no running faster doesn't get you away from lunging left clicks that hits you in the back for a crit and kills you or knocks you around so they can finish you.