[Feature] Valor points progression between 4 and 5 star (one 5 star)
I currently play a deck with a 0 star, 2 star and three 5 stars. The reason for this is because I believe, in its present state, the game allows valor point progression from 2 star to 5 star too easily/quickly, which negates the need for a 4 star.
I think the transition between 4 and 5 should be steeper/longer and that a deck should only be allowed to have one 5* star maximum. This shall encourage a greater diversity in 0 to 4 star deck usage.
Comments: 8
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22 Jan, '23
konvayThe one 5* max would be great, at least one 5* of each class if people think that one is too light, so if additional 5* titles for Warrior come out, you can't have both Centurion and the other Warrior 5*, but you could still run Centurion + Cleric/Mage 5*.
Defeating a 5* only to have them hop on their second is both frustrating and very strong when your team has few or no 5* of their own. -
22 Jan, '23
konvay MergedBeing able to go from 5* to 5* is extremely strong and when one team owns more 5* characters they can put out a large amount of pressure without much downside. To help reduce this, all 5* titles in a deck could have a shared / global cooldown once they die.
This could be done by either sharing the same cooldown so you have to choose a different tier of character or impose a flat global cooldown on all of the deck's characters of the same title level. Meaning the 5* that was just defeated has the full 440s cooldown, but all others would start an immediate cooldown (something like 120s) before you can use them. In a reduced global cooldown scenario, if a character is already on cooldown from this, that character would pick the MAX time between their current and the global cooldown so they can't cheat the cooldown timer by intentionally dying on another character. -
22 Jan, '23
KhaosOne 5 star per deck is a great idea. Resurrection fatigue should also be implemented on 5 stars so that they can only be rezzed once per life. Then the CD could be lowered by 45-60 secs overall
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23 Jan, '23
Snaex Admin"[Feature] Global cooldowns on title/valor levels" (suggested by konvay on 2023-01-22), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Feb, '23
Prehuman MergedLimite the Deck of 5 stars it allows players to play for life instead of play for kills. slows down the pace of the game so no one can just rush in kill a group, finally get killed by whatever, oh look i have another 5 star. doesn't make since in my head. would like more strategic gameplay instead of push push push. i would enjoy more of the out play potential of the game instead of stacking my deck like 0/2/5/5/5 . it could even help with balancing in the game.
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08 Feb, '23
Snaex Admin"[Feature] one 5star" (suggested by Prehuman on 2023-02-07), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Feb, '23
Fi MergedTitles of the fifth stars are very impactful across the board:
• Centurions knock back and gain a boost in damage, HP (fully restored), MSPD, size, and stagger resistance.
• Seraphim resurrect and heal everyone in an area around them that follows them as they move.
• Stormbringers call lightning in a wide area around themselves.
What these augmented classes can do become even more impactful when players are able to slot in more than one of them within their decks to effectively swap among them when one dies. Yes, they still have cooldowns, but their cooldowns become irrelevant when they live long enough to refresh them since they begin the moment they're deployed.
To make these titles easier to balance, each deck should be restricted to only one 5*.
Not only would this make these augmented classes easier to balance, but it would also make them rarer on the battlefield and make their players treat them with more care by navigating the battlefield and using their abilities -
22 Feb, '23
Snaex Admin"[Feature] Restriction of a Single 5* per Deck" (suggested by Fi on 2023-02-21), including upvotes (1) and comments (0), was merged into this suggestion.