[Feature] Class Balance
you guys really need to do something about class balance, why are warriors so overpowered ?
warriors have:
-the largest health bar by far which is fine cause that is expected for a tank class
-the best movility in the game in the game, they can travel a really far distance while doing damage/stagger, guess there is accel for clerics but beside speed boost it doesnt do anything else,
-they do more damage with assault crossbow than mages with magic arrows, so at this point they are just better mages,
-nearly every skill they have 1 shot mages.
- they got a lot of AoE CC like skills and every sword swing is stagger so they just perma stun lock you in place so it doesnt matter how much hp you have as a mage,
sure mages have 1 shot aoe, but this do nothing against 600 hp pool even with mythic skills, flash step for mage is so god damn short you might aswell remove 1 carge and quadruple the distance cause that skill is bad for an escape skill
Comments: 55
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13 Sep, '22
[email protected] MergedThe suggestion it is to balance the health and damage of the classes, to increase the one on one combat time. Right now the knight does too much damage, meanwhile the cleric and mage have health too low. So to better increase the gameplay loop, buff all classes health and lower the damage. The Mage maybe should have 350hp, Cleric 450hp, Knight 550hp.
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19 Sep, '22
Shievo Admin Merged"[Feature] Increase HP/Remove some dmg from Skills" (suggested by Oldschool on 2022-09-14), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Oct, '22
Alter MergedCurrently the moment you start running you can leap strike and slash anyone several feet in front of you, stun them with the hit, and do it again the moment you both reset from the moments of endlag. There is no running away from them due to this, and with Warriors being able to attack constantly half the time through Shields even, and taking no hitstun from basic attacks, you cannot fight back against them.
I don't agree with nerfing Warriors much, but the basic mechanics of Melee need a bit of work. Some of which may be resolved once playerbase is higher and the average latency between players becomes much lower. In any case, leap attacks are insane at the very least. -
16 Jan
SKZ MergedDefinitely needs some sort of charge up time where you can't just spam it.
I tested it with a friend and he runs faster by chaining leap attack then I do running backward trying to kite with a mage. I feel like we need some slowdown after using leap attack or just make it so that it takes longer runtime before you can leap.
The fact that warrior can jump in fight with no regards and just spam mouse 1 makes it's so damn frustrating.
I don't have much playtime (30hours ish) but I feel like with mage or cleric every time you attack you loose ground but warrior are spamming mouse 1 and are getting closer while I'm just running -
28 Jan
Joe MergedCurrently the Warrior excels at everything except taking down turrets. The fact he can stunlock and kill the other classes isn't very balanced, and he also has the most mobility of them all so it makes it even worse. Not to mention being the hardest class to kill.
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29 Jan
Aomori Watanabe MergedGive Mages shield breaks, im not sure if rocket punch is a shield break but is hard to land because of both terrible skill mechanic and horrible hit reg in this game, make lightning strike a 2 second stun instead of a knockdown, we dont need that many knockdowns in the game me need more cc like root, freeze a blizard skill that aoe freeze everything around you for 1 second might be cool
also there is a wierd thing that has being happening to me that whenever im shooting someone and i try to cast a spell my aim gost directly to a random texture nearby my crosshair, this doesnt always happend but it happens pretty often sometimes
also whenever im shooting i notice that the shots dont go to to the center of the screen it goes a little bit to the left, whats the point of a crosshair if it is not accurate, i leave a picture as an example
also make it so you can sprint pressing WA or WD, its annoying to have sprint break -
29 Jan
Aomori Watanabe MergedThe one thing that i hate the most specially playing as a mage vs a warrior its " stun locks "
it seems that in this game if a warrior gets on top of you you cant even blink away cause you are stagger/stun and it keeps going also warriors do insane amount of damage compare to other classes, and they have crit mechanics,
a simple fix its just make the first hit of a warriors sword swing to stagger, cause i do understand that is a mechanic that needs to be in the game to stop people for moving, but also
add a stagger protection so whenever you get stagger you cant get stagger again in the next 2 seconds, this prevent multiple warriors to perma stagger someone forever
simple and effective tweak, after that just play with the damage values on the skills cause a warrior should not be able to 1 shoot anybody their roll is to tank damage and cc,
also a stamina bar on block would be great or more shield breaks for other classes lightning strike and rocker punch are not enough -
29 Jan
Aomori Watanabe MergedGive Mages shield breaks, im not sure if rocket punch is a shield break but is hard to land because of both terrible skill mechanic and horrible hit reg in this game, make lightning strike a 2 second stun instead of a knockdown, we dont need that many knockdowns in the game me need more cc like root, freeze, fear( yes the version that fear people away not into you like burn does )
also skills for warriors that pulls people and stun them add a little bit of complexity to it,
also adding more hotkeys for spells instead of swaping between weapons to change skill set is a way better idea than current system i dont see why you need to swap weapons to have a different skillset it is way easier if you just add 2 extra hotkeys, shortcut or whatever you want to call it, the UI needs to get smaller anyways right now its kinda huge -
29 Jan
nerf mage MergedOVER POWERED AF
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30 Jan
Snaex Admin Merged"[Feature] Nerf Warrior Leap Attacks" (suggested by Alter on 2022-10-14), including upvotes (5) and comments (1), was merged into this suggestion.
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30 Jan
Snaex Admin"[Feature] Nerf Warrior Damage or Tankyness" (suggested by Joe on 2023-01-28), including upvotes (6) and comments (3), was merged into this suggestion.
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30 Jan
Snaex Admin"[Feature] Class Balance" (suggested by Aomori Watanabe on 2023-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Snaex Admin"[Feature] Mage Suggest" (suggested by Aomori Watanabe on 2023-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Snaex Admin"[Feature] Warrior Balance" (suggested by Aomori Watanabe on 2023-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Snaex Admin"[Feature] Mage Suggestion" (suggested by Aomori Watanabe on 2023-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Snaex Admin"[Feature] NERF MAGE" (suggested by nerf mage on 2023-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Draxidoyeah warriors do really excel at everything in the game, they need a nerf for sure, they have insane mobility which does damage too, and most of their mobility skills 1 shot any mage, ive been 1 shot by the launch attack from 200 health down to 0, i know the game doesnt even have a week since release but god damn havent you guys being through beta playtest and that kind of stuff ? whos idea was that there needs to be a balance patch ASAP that should be number 1 priority, since game mechanics and combat is the number 1 priority in pvp games,
like warriors cannot have that much mobility/damage plus they do more damage with crossbows than mages you cant really trade with a warrior cause they have larger health pool, also the staggers needs to go away or add some sort of stagger protection after getting stagger so you cant get stagger again for the next 2 seconds or so, i will share link to a video explaining some key points,
https://youtu.be/M_eFSwoutsM -
30 Jan
Draxidolike mages are supposed to be high cooldown high burst aoe, but they are weak, 1 shoting people around and people need to pay atention to their skills
while warriors are supposed to slowly drain other players people down but have high hp pool and can tank damage, and bring cc to the table stunning multiple people or pulling people,
now in terms of damage it feels the other way around you mages slowly drain people down while warriors just jump on top of people and burst everyone down,
sure there is the counter argument that lightning can one shot people, that is if it ever hits, cause unless someone doesnt realize he is standing in the cast range its not gonna hit, and 90% of the times is not a direct hit so hits for half its damage that doesnt one shot anyone plus the hit reg is horrible in this game those are things the devs need to start working on ASAP
also critical hits, shield breaks and better mobility would be great for mage like a blizard skill that freezes everyone near -
02 Feb
Draxidowow so ive been trying cleric, warriors are so op that you cant even heal through their damage like it is so insane to me that the game was actually approved to launch like this 90% of the playerbase is warrior or at least it feels like it, so unfunny and game breaking class.
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02 Feb
FiWhat I don't understand about the warriors is what makes up who they are here:
• High health pool (makes sense).
• A large shield for blocking and parrying (makes sense).
• Ranged crowd control via skills (would make sense for tanks if their range was shorter or if they didn't have so many).
• Wide-arching basic attacks that easily stagger to the point of stunlocking (would make sense if their basic attacks didn't have so much range and if shields functioned as attended).
• High damage (doesn't make sense).
• High mobility (does not make sense at all).
They should not be capable of all of this—no class should have this much power.
They should be tanks that are capable of mid-ranged crowd control and not berserkers/gladiators spliced with blade-dancing classes like assassins/rogues.
Lastly, the warrior's 'Powerbomb' should not be able to pierce a cleric's or another warrior's shield. How is it possible that normal arms and hands can go through a wall of reinforced metal and wood? -
03 Feb
FiThe Stormbringer is very vulnerable when they cast their ultimate spell because they're locked in an animation that suspends them in the air throughout its duration.
The Stormbringer could conjure a magic barrier around themselves that can defend them from all manner of basic attacks and skills. (Cataclysms and siege weaponry that inflict a great amount of force—cannnons, catapault, meteors, etc—instantly shatters their magic barrier.)
This magic barrier should take time to form as the Stormbringer levitates, and once they reach the apex of their levitation, the magic barrier should completely manifest around him. The magic barrier can be shattered if it sustains a specific amount of damage, or blocks a specific number of basic attacks and skills.
If the magic barrier is shattered, the Stormbringer will be vulnerable to attacks again if their enemies weren't able to kill or interrupt them before they began casting 'Thunderstorm'. -
04 Feb
DraxidoAlso, warriros mobility needs to be nerf while mage mobility needs to be buff, all warrior mobility skills are on extremely low cooldown with the lvl 1 versions of this skills in the 10 second range, while mage flash step is in a 28 second cooldown, like ????? i know it has to charges but still the distance travel is so short that it is almost useless, and a warrior can and will caught up in you because they have more movement skills and shorter cooldown, ive been building my mage with full speed pieces to see if it makes a difference it looks like it doesnt tbh lmao
you either got to add 2 more charges to flash steps, make it a shorter cooldown, or increased distance travel by 4 to 5 times in order to just be in line with warriors mobility
i also believe that warriors skill should be on a higher cooldown, somewhere in the 20~ secs also the damage on this abilities are just insane, they should do no damage at all, im talking about rocket for the most part -
05 Feb
Nick Mergedso for i love the mage most of all, but warriors feels broken especially a centurion which just bum rushes the base takes no dmg and deals way to much. i feel like the level 5 ultimate skills are unbalanced. having a storm bringer unleashed his ultimate just to be shot down in 1 second by a warriors with a crossbow makes no sense. there needs to be some invulnerability when he does that, or at the very least some kind of damage resistance. also there needs to be some kind of area set up for unleashing storm bringer ultimate the RNG element of the lightning strikes has made it feel kind of worthless with some uses. my suggestion would be a more concentrated cone shooting from the player.
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05 Feb
Snaex Admin"Class balance for mages and warriors" (suggested by Nick on 2023-02-05), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Feb
TayClerics don’t have a competitive advantage. Time to kill is super short I’m this game and your paltry heal on a 15 second cooldown isn’t doing anything. Clerics have low damage, low defense, and utility that gets blown up in 2 seconds or is janky with lag (speed boost). If anything, the cleric should be able to have stun lock on their attacks but have only a 2 hit combo or stun only on jumping attacks. I don’t see how clerics counter anyone in this game and I really like support classes. In the fray, I feel like a liability. At base, clearly preferred on a turret but that’s it. I thought there was a Trinity system in this game but there’s actually a hierarchy with warriors and wizards at the top. I’m not saying clerics need to be damage dealers, but I think they should get some perks to deal with ranged damage and stronger options to peel off enemies since melee it’s not easy for them.
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10 Feb
Draxidogetting 1 shoted from 300 hp down to cero by a 600hp tank using rocket must be the the must frustrating thing about this game
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10 Feb
DonkeyKongContra MergedBecause Cleric's hammer attacks are too slow she has to rely on critical strike. But guardbreak doesn't seem to work if your opponent is attacking or using a skill, so warriors get away with having safer, faster normal attacks that deal more damage and offensive skills that make him invincible. The only tool Cleric has to do damage also doesn't work consistently....
my suggestion is to at least make guard break and the third hit of the 3 normal attack sequence have priority against some attacks and skills.
Maybe make her axe kick have iframes? I dont know, anything to make those moves more viable because all the time those are interrupted or just completely miss.
P.S: give her more unique hammer/kick attacks too!! more combo variety please! -
12 Feb
BigBeardedBadger MergedThe Warrior-Cleric Combo is too good.
Its making for a very predictable, stale, meta. -
12 Feb
BigBeardedBadger MergedThe only class that "should" be able to counter the warrior-cleric Meta... can't keep up with it. Especially late game.
The Warrior-Cleric Meta combo is to much for mages to handle, either nurf warrior and cleric or buff mages -
12 Feb
Snaex Admin"Nurf Warrior-Cleric Meta Combo" (suggested by BigBeardedBadger on 2023-02-12), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Feb
Snaex Admin"Buff Mages" (suggested by BigBeardedBadger on 2023-02-12), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Feb
Snaex Admin"make clerics attacks more viable" (suggested by DonkeyKongContra on 2023-02-10), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Feb
anonymous MergedI feel like clerics often get singled out when fighting another squad. Maybe they could gain a small resistance to stuns or could take reduced damage when at low health.
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16 Feb
Snaex Admin"[Feature] Clerics should be tanky-er" (suggested by anonymous on 2023-02-15), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Feb
JacksATKs MergedOne point could be improved and that is the level 5 ability of the mage. The lightning storm is weaker than most of the skills the mage has. The lightning flies randomly on the ground and if you're lucky you might hit someone and then only with 300 damage, after you can't move for 5 seconds and have 90 seconds cooldown. Even with a wind trap I kill more people and have less cooldown.
In comparison, the warrior can fully heal with his 5 star ability, gets life boost, perfect shield, extra speed and can drag out any fight. The situation is much worse with the cleric. He can revive a whole team with the 5 star ability. If we compare these two with the mage, the mage level 5 is a joke.
I don't want to dictate anything, but I want to share a creative ideas with you for the Mage
You could give the Mage the ability to wrap itself in lightning for 3-5 seconds, in this period the Mage runs with double speed and flings all enemies away, like the charge attack of the Warrior or something els -
17 Feb
Snaex Admin"[Feature] Improvement suggestion for Mage" (suggested by JacksATKs on 2023-02-16), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Mar
Snaex AdminSkill/Class Balance is ongoing.
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02 Mar
Snaex Admin"[Feature] Increase Time to Kill Other Players" (suggested by [email protected] on 2022-09-13), including upvotes (20) and comments (1), was merged into this suggestion.
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05 Mar
Moose77YouTube MergedCharacter building is the most fun part of the game. Being able to really diversify your build and playstyle is what makes a PvP game such as this really shine and bring out the unique and best players around.
With how titles work now, there is barely any reason to not run the standard titles which gives flat HP for Cler/Warrior, or flat damage for mage. There is an exception here or there, but for the most part its really stagnant in how people build characters.
While titles will most likely be re-worked, and may not even be anywhere near what it is now, I want to put forward some suggestions for buffs that would help the current playerbase find themselves amongst the community. Will only do one class and few examples due to character limit. (I am 100% willing to help with numbers and balance, reach out to me.)
Warrior- 1*
Tough Guy - 3.5% --> 7% Guard Move
Mad Dog - 5% --> 12.5% Crit Power
Warrior- 2*
Vanguard - 7% --> 14% Guard Move
Artillerist - 15% --> 22.5% Damage -
05 Mar
Ifyoucantbeatthemquit MergedI don't know any game that has a instant rez.
Atm
You fight a cleric and a warrior... you win a 2v1, it took everything you had. now with the warrior out of the way you know you can kill this checky cleric who was healing the warrior and is now running for dear life. Oh wait.... Hes insta rez'd the warrior... ur low health low everything... he leaps full hp now and ur dead.
Whereas ... if the cleric had a cast time you might be able to interrupt it, and actually kill them. As is stands cleric's rez is to much is just to strong.
I feel sick everytime is see 2x clerics.... i'm just like well even if i went full sweat and killed a few, .... insta rez, heal -
06 Mar
Snaex Admin"[Feature] Unique Title Buffs" (suggested by Moose77YouTube on 2023-03-05), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Mar
Snaex Admin"[Feature] Cleric Resurrection - Add a Cast time?" (suggested by Ifyoucantbeatthemquit on 2023-03-05), including upvotes (1) and comments (0), was merged into this suggestion.
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27 May
shock lord MergedI feel lightning shock needs a 15% increase on range and 11% increase on damage to be considered worth playing!
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29 May
Snaex Admin"PLEASE BUFF LIGHTNING SHOCK" (suggested by shock lord on 2023-05-27), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jun
shihku71) melee attacking enemies from the rear should just do basic damage. No need for the critical hit mini-game.
If you are being attacked from behind, you're probably already being attacked from the front, so you're outnumbered already.
2) I think the "critical hit" mini-game should just be removed from the game, OR just kept as a unique Cleric ability. Warriors have so much killing power already, they don't need to have the critical hit power too. -
11 Jun
shihku73) Stunlock is too common in the game and creates frustration for the player. Not every melee attack should cause a stun as it is currently. I would recommend the developers look at Gundam Battle Operations 2's stun accumulation mechanic. In that game, after a certain amount of attacks have landed on the enemy, their "stun meter" fills up and THEN the target is stunned. (Although many attacks have instant-stun elements too).
For Warlander, perhaps the following could be done:
Most melee attacks SHOULD NOT cause stun, but certain (most?) Abilities can cause stun. Being stunned is often a death sentence in a game with such large group battles, so I think it makes sense that stuns should remain powerful BUT also be far more rare.
Most melee attacks could perhaps build up a "stun meter" though, so that eventually even normal attacks will stun the target.
Warriors could have the best stun meter, mages with the worst. -
11 Jun
shihku74) Running while shooting should either not be possible, or be far less accurate than shooting while moving normally. Currently the game heavily punishes running away from the enemy, because they can chase after you while shooting you in the back at the same speed you're moving. (If you try to run away from them by moving backwards, you move a lot slower than them because they are moving faster forward and towards you).
5) Reviving players should only be a Cleric ability. Currently, the game heavily rewards outnumbering your enemy. So if a group of 10 players attacks a group of 5 players, the group of 10 will almost always win. And even if the group of 5 is able to kill many players of the bigger group before they lose, it doesn't matter because the survivors of the bigger group will just revive their teammates. With the Warsong ability so heavily buffing big groups' health already, AND the bigger group being at a natural advantage, there's no reason to punish small groups so much. -
14 Jun
PainBringer Mergedthey have an ok amount of health i guess but the stun locking is a death sentence and their movemnent abilities are insane, you cant run away from them. plus as mages they throw us around like ragdolls which contributes to the stun locking, the only way ive been able to succesfully 1v1 warriors is if they arent competent or the tracking on their skills fails.
once you are knocked down, game over. once they touch you, game over.
and their sheilds. devs please listen. their sheilds make them invincible, they need a gaurd meter because the damage they take through blocking is abysmall and it enables them to push through ballista fire which is INSANE and UNFAIR -
15 Jun
Snaex Admin"[FEATURE] fix warriors, they are still OP" (suggested by PainBringer on 2023-06-14), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Jun
TheColdHands MergedAdd an anti stagger aura when activating Colossus mode, currently Centurion is the weakest of Tier 5's. Adding this to his ultimate can make him more viable