[Feature] VALOR from more abilities
There are many abilities that don't provide Valor for supporting the team.
This leads players to a predictable, boring cycle of the same basic abilities despite them not being the best.
Here are some abilities we can reward players for using:
30 valor for each enemy/ability -- DISPEL
20 valor for each ally -- ACCELERATION
50 valor for each teammate using -- WARPGATE
If there are concerns of quickly obtaining valor, perhaps valor should be reduced across the board as we balance methods to obtain valor.
Done Feature Suggestion Suggested by: Jay • Upvoted: 26 Feb • Comments: 10
You have to use single target heals to get valor or title upgrades.
Xeth Nyrrow Merged
When used to dispel things like fog, walls, buffs on enemies, etc.
Since this contributes to the general team goal, we should get awarded valor/points for attacking gates and other destructible items such as ramps etc...
R.M. Admin Merged
"[Feature]Award Valor/Points For Gates/Destructables" (suggested by ReaperOne1Two2 on 2022-12-22), including upvotes (1) and comments (0), was merged into this suggestion.
I honestly find it very discouraging to play as cleric. You heal the whole game, keep people alive and revive and such and end up bottom on the leader board at the end because you heal instead of killing. I really feel like this was a over sight but its honestly annoying and feels very unrewarding to play as the healer without getting any credit.
Snaex Admin Merged
"[Feature] Points / EXP for healing" (suggested by Kitty on 2023-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
"[Feature] Give Valor/Points for attacking Gates/Ramps." (suggested by ReaperOne1Two2 on 2022-12-22), including upvotes (4) and comments (1), was merged into this suggestion.
"[Feature] Dispel should give Valor points" (suggested by Xeth Nyrrow on 2022-09-20), including upvotes (4) and comments (0), was merged into this suggestion.
"[Feature] AOE Healing gives no Valor or points towards Titles" (suggested by Kist on 2022-09-18), including upvotes (19) and comments (2), was merged into this suggestion.
To go purely supportive, you get 60 valor per heal 3 times a cooldown, a warrior can cleave a bunch of people for possibly over a thousand valor in that time, yeah its not common but its doable. however the cleric can do both assists/kills and heal, I don't have a problem on a cleric performing well valor wise, winning 1v1 fights are definitely much harder than it should be sometimes impossible as a cleric vs a no skill ability that breaks block and staggers you endlessly even if you are not blocking at the time.