[Feature] Tutorial changes
I've had multiple friends play the game for the first time and complain about how little the tutorial teaches you.
Things that can be improved on:
Title system is confusing to new players and are unsure how to actually play their titled characters.
New players are unaware that they can equip armor when they create a character for the first time.
Joining a hymn, battle cry, barrage needs explanation
They don't know silvings are spent in the shop for upgrades. aside from them already not knowing that they can even progress their characters at all since there's no loadout tutorial
Even while learning about how to win, the way it was taught in the tutorial is still confusing and they're often unsure where to go.
I recommend a tutorial that takes you through a typical match of the game in detail with hymns, building, attacking, recalling to defend, commanding, show how titles work, then proceeds to show you how to navigate the character creation / loadout pages along with the shop.
Comments: 21
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16 Sep, '22
Mystery Cheese MergedAllow players to get a solid understanding of the role of commander before being put to the test live.
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17 Sep, '22
Sterben MergedSO let's be honest here. How many times have you lost a match because your team has decided to completely forget what their squad is supposed to do? You having just read this probably went "a lot", the question is why do you think that happened? Well it's easy. People can't read or just don't read combat prompts...or simply ignore it and ignore what they're supposed to be doing as a squad.
How do we fix this? Easy. Give a better announcement of what is going on in the battle whether that's a noise or someone saying "Hey they're attacking the keep/core. Defend yourselves" etc.
You really need to consider how stupid the average person is irl (and yeah that's harsh ik but bear with me) and explain, preferably with a tutorial, what exactly your specific squad is supposed to do, what objectives do what, how important artillery/idol/etc is to winning etc etc, so people have a better grasp of what they NEED to be doing. Yeah defending is boring, but it's a core situation that needs doin -
11 Oct, '22
Deepak MergedI would like to see a feature that shows the valor points earned in the training lobby/area, so new players especially can visually understand the system and work out how much building a siege gives us or healing a fellow soldier gives us, etc.
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11 Jan, '23
TheColdHands MergedWith the arrival of new players and playing games with more than 15 players on each side, we realized that many newcomers simply do not know what to do in their Roles.
So a solution I thought of was: In the tutorial, after explaining how to destroy the Core, explain the systems of other roles.
For the Castle Guard teach about how to use the siege weapons in defense, rebuild the gate (and how important this is to do), etc. Do the same to explain the Spec Ops role. -
16 Jan, '23
Soulreaver MergedPresently the TTK is extremely short, as such noticing you're being hit/taking damage is rather vital.
The present game isn't giving you enough feedback when taking damage, when you notice it's time to react it's often too late. -
17 Jan, '23
konvay MergedIn addition to existing tutorial messages showing melee crits, all additional damage bonuses should be explained to avoid confusion/frustration on high damage combos/bursts.
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18 Jan, '23
8beanz MergedAdd a story to further explain the mechanics of the game and special things you can do around the map, for example using the catapult to destroy a castle gate or the siege tower to breach a castle gate. Story does not need effort it can be goofy like the predecessor.
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19 Jan, '23
Snaex Admin Merged"[Feature] story mode/further explanations" (suggested by 8beanz on 2023-01-18), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jan, '23
Arkus MergedBasically, An announcer that announces specific events in the game.
It could add character and liveliness in the matches
Like for example.
When the count down begins for when the match loads in the announcer can say "Prepare for War!" or scream out things during the battle. -
20 Jan, '23
Snaex Admin Merged"[Feature] War event Announcer" (suggested by Arkus on 2023-01-20), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jan, '23
Snaex Admin Merged"[Feature] More damage feedback" (suggested by Symbiot on 2023-01-16), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jan, '23
8beanz MergedBe able to buy different announcer packages from the shop. They will inform what happens on the battlefield this could be a cool cosmetic purchase from the shop. (Dave announcer)
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21 Jan, '23
Snaex Admin Merged"[Feature] Announcer Packages" (suggested by 8beanz on 2023-01-20), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Feb, '23
Snaex Admin"[Feature] Specific Role Tutorial" (suggested by TheColdHands on 2023-01-11), including upvotes (4) and comments (2), was merged into this suggestion.
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14 Feb, '23
Snaex Admin"[Feature] Tutorial/In-Game Information that explains bonuses" (suggested by konvay on 2023-01-17), including upvotes (2) and comments (2), was merged into this suggestion.
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14 Feb, '23
Snaex Admin"[Feature] Tutorial for Commander Role" (suggested by Mystery Cheese on 2022-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Feb, '23
Erwan MergedWould be great if the game had a better PST (Problem solving text) to understand what this skill does and ect.
Even en daily quest, some PST are freaked-up.
Revive 5 Allies. Easy, Resurrection and revive some random down, and done.
Nope it's, in reality and not explained at all,
REVIVE MANUALLY 5 ALLIES!
Sometimes, those incorrect can become annoying. -
28 Feb, '23
Orubyoka MergedProvide tutorial resources for challenging mechanics: Consider providing tutorial resources, such as videos or guides, that can help players learn challenging mechanics like the parry mechanic more effectively. This could help players understand the mechanics better and improve their ability to execute them in combat, reducing frustration and improving overall gameplay experience. For example: The parry mechanic - Evaluate the difficulty level of the parry mechanic in relation to the rest of the game's mechanics and consider balancing it accordingly. While it's important to have challenging gameplay mechanics, it's also important to ensure that they are not too difficult to execute for the majority of players. By balancing the difficulty level of the parry mechanic, the game can maintain its challenge while also ensuring that players feel empowered to take on skilled opponents.
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03 Mar, '23
Snaex Admin"[Feature] Resources: Tutorial" (suggested by Orubyoka on 2023-02-28), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Mar, '23
Snaex Admin"[Feature] better announcements and explainations/tutorials/obj's breakdown" (suggested by Sterben on 2022-09-17), including upvotes (5) and comments (5), was merged into this suggestion.
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23 Mar, '23
Snaex Admin"[Feature] Show Valor points earning in training lobby/area" (suggested by Deepak on 2022-10-11), including upvotes (2) and comments (0), was merged into this suggestion.