[Feature] More Missions Objects (role/squad tasks)
I find there is a lack of mission object variation.
Can be cross over between roles too. Nothing wrong with that. Some goals do make sense be shared.
Defenders too easy of a goal and really boring.
Defenders:
Build All Defenses
Build All defenses to level 1
Build All defenses to level 2
Or, X# of defenses, etc.
Special Ops:
Hold X# towers for X# minutes (Not replacing the capture X towers, but an alternative to it)
Destroy X# defenses with Catapults
Building siege weapons
Attackers:
Destroy X defenses
Building siege weapons
Comments: 8
-
03 Oct, '22
Cir MergedSpec Op squad goals could be improved. For instance, changing the "Shoot the Catapult 15 times" goal could be changed to "Destroy X number of enemy siege weapons." Ladders and doors, in addition to ballistae and cannons, are coded as siege weapons. This creates both an offensive and defensive play incentive for Spec Ops squads which aligns with what I believe their mission is intended to be.
Other improvements might include changing the number of towers held objective to reflect enemies killed in the vicinity of the catapult or towers. -
30 Jan, '23
Yama MergedAssault Squad having to hit the core and breach the keep is not obtainable very early in the game and is unrealistic compared to the other two squads, give them roles of destroying the enemies defenses or break down gates rather then just "Get in and hit the core" because by the time they're hitting the core; they're likely already 4-5* and the objective points aren't helping them.
Spec Ops has the easiest missions all around, but on the ballista map you can be griefed by teammates by not being allowed on the ballista, make that a team wide objective or change it.
Defense Squads also have a very easy objective, but should get some incentives to build up the defenses around the base. -
31 Jan, '23
Snaex Admin Merged"[Feature] Spec Op squad goal improvements" (suggested by Cir on 2022-10-03), including upvotes (2) and comments (0), was merged into this suggestion.
-
27 Mar, '23
Sia Merged**added comment** Assault Squad Valor System Rework: Removal of point system around hitting enemy core - this often happens so late in the game the point are unneeded by the time your squad earns them. Instead reward valor points by your team pushing siege objectives (mid lane on dawn ridge and bot lane on valley). Similar to team awarded points for Spec Ops shooting catapult 15 times. Another idea would be points for destruction of siege weapons, ballistas cannons etc.
-
12 Jun, '23
Dinkleberg MergedI find there is a lack of mission object variation.
Can be cross over between roles too. Nothing wrong with that. Some goals do make sense be shared.
Defenders too easy of a goal and really boring.
Defenders:
Build All Defenses
Build All defenses to level 1
Build All defenses to level 2
Or, X# of defenses, etc.
Special Ops:
Hold X# towers for X# minutes (Not replacing the capture X towers, but an alternative to it)
Destroy X# defenses with Catapults
Building siege weapons
Attackers:
Destroy X defenses
Building siege weapons -
13 Jun, '23
Joseph Bradley MergedSpecial ops squad gets a special task to complete where you have to fire a Catapult 15 times. It's not on every map, but directs people to fight for it.
I suggest that defence squad has to build 15 turrets. Or maybe upgrade so many turrets.
Not on every map just those one with 4 catapults. -
15 Jun, '23
Snaex Admin"[Feature] Change 1 task for defense position" (suggested by Joseph Bradley on 2023-06-13), including upvotes (1) and comments (0), was merged into this suggestion.
-
15 Jun, '23
Snaex Admin"[Feature] Squad Goal Improvements" (suggested by Yama on 2023-01-30), including upvotes (7) and comments (4), was merged into this suggestion.