[Feature] Magic Arrow Adjustment
The lazer machinegun ability could use a bit of adjustment. Fun concept, but its too strong right now, and feels more like Star Trek's version of an AK47 than it does an actual spell. Would be good to give it maybe a brief windup time before shooting for a few seconds and preventing movement while using it. Would make it feel more like a spell this way.
Comments: 4
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21 Jan, '23
konvay MergedMagic Arrow can be effectively used from a very long range, combined with it being hit scan leads to very high damage potential. On characters that can run higher tier (Blue/Purple) versions of the skill can lead to extremely high headshot damage bonuses.
Magic Arrow could be modified to not have an ADS option or to lower the damage fall off distance, having it fit more of a SMG/PDW role. -
26 Jan, '23
Fi MergedMagic Arrow isn't hitscan. The arrows are projectiles that have to travel to their target(s).
Ice Lance is an example of hitscan (and basically any sniper rifle). Otherwise, I agree that Magic Arrow needs its effective range reduced.
Seems like there are only three good "basic attacks" for the wizard. -
04 Jul, '23
MarcoTake into consideration that huge firepower often comes with heavy vulnerability, it is true it deals a lot of damage, but it's also true that killing the user is a piece of cake, there are always a lot of ways to sneak up on the player or just snipe him from far away with the ice spear.
I wouldn't start nerfing/buffing abilities because that would open a whole lot of issues, I'd rather introduce more abilities that would help counter some others at best. -
12 Dec, '23
Snaex Admin"[Feature] Adjustment to Magic Arrow" (suggested by konvay on 2023-01-21), including upvotes (4) and comments (1), was merged into this suggestion.