[Feature] Match Ranking Change (ranking points)
Something that I believe would greatly improve the game and seeing discussions in the group I believe it will please most players.
Changed the Match Ranking system so that instead of being based purely on Valor Points, it is calculated differently based on your actions within your squad and to help your team win.
1- In addition to the 3 current missions that each squadron has, each squadron would gain new missions based on their roles, not all of them will be accomplished in a single match, some will score the whole squadron and others will score individually. The winning team will earn a very large bonus which will reward more the team seeking victory.
2- Based on these missions, you will earn points and these points will be taken to the Ranking. The Ranking position will determine how many points in the Global Ranking you will earn
(Continue in the comments because it exceeded the number of characters)
Comments: 20
-
13 Jan, '23
Kania MergedThe introduced ranking system has been the subject to my scrutiny and the results are dissappointing. The rankning system is not focused on skill sizing, but on number of games played.
I haven't collected much data, but I believe it was enought to draw the conclusion. The worst game I played I scored 2800 points and was placed 24. Despite the defeat, the received ranking points were not negative. In fact I gained +3. In my opinion, the system should punish poor performances, especially when a player is high in the ranking - that game I was 5th and had around 5k points. The issue of the system is that players who play day and night will score better overall than the top ones whose time for game may be limited. I believe the gained number of points should retard higher a player is in the ranking. Likewise negative points should increase for defeats. However the observations and the data I have collected may be influenced by bots so the results may differ on the release. -
25 Jan, '23
Qweszaq MergedA lot of grammar mistakes but yea, competitiveness is lacking when you just need to invest time doing half job to be higher rank than a really good player. At least above 10000 points there should be negative ones too.
-
02 Feb, '23
Jac MergedThe current ranking evaluate and award you for doing various actions. This is a very good concept but there are flaws.
For one, some players refuses to use dispel not because they think it's useless, but because it doesn't grant points. There are other instances where player refuse to do things simply because it doesn't give them points, and they don't care about winning or losing a match because they are not penalized as long as they have high points from spamming heals/revives. This is frustrating for players who are really trying to win a match.
Even if they do reward points, it would be hard to determine its significance to a match. A dispel landed on the enemy team before a clash is a lot different from a dispel that landed after most allies are dead (both can cancelled the same amount of effects). Different times call for different things to be done, and they need to be done to win a match, not to earn points.
The end justifies the means, not the means justify the end. -
03 Feb, '23
Snaex Admin Merged"[Feature] Player Ranking should be based on outcome of a match (Win/Loss) only" (suggested by Jac on 2023-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
-
14 Feb, '23
Galaxia MergedA serious ranking and match-making system is not limited to competitive games. Or in other words, if you want to improve user experience in PVP games, you have to make it competitive anyway. It is modern internet and toxic players that turn competitive ranking into bragging rights. However the original purpose of ranking is to match you with a worthy opponent. It is especially important in team games and always misunderstood in team games when a lose is caused by a weaker teammate. Losing rank point may feel bad but it actually technically match you with weaker opponents in the next match. Many games avoid to let the player feels bad for losing rank points but that's not how ranking works. Idealy when everyone reach their ELO home that's where match-making can create evenly matched games, and thus everyone is having a good experience.
-
20 May, '23
Pixel-_-Punk MergedIt’sa draw not a loss why are we losing rank due to that?
-
22 May, '23
Snaex Admin Merged"[Feature] Rank should not be lost on draw result" (suggested by Pixel-_-Punk on 2023-05-20), including upvotes (1) and comments (0), was merged into this suggestion.
-
23 May, '23
Pixel-_-Punk MergedThe draw result should not subtract from your rank xp. Why did is count as loss?
It’s draw we should not gain nor lose. -
23 May, '23
Snaex Admin Merged"[Feature] draw results rank score deduction" (suggested by Pixel-_-Punk on 2023-05-23), including upvotes (1) and comments (0), was merged into this suggestion.
-
28 May, '23
Griff MergedThe scoring for ranks is a nice feature to have and I enjoy it… the bad part is it’s a team based game, and since I can’t control what others do, my rank should not lose points because of match losses. I have lost points in matches when most of the team left and I still finished top 5 in the scoreboard. That should not happen. My ranking should really go up in that situation, everything in that situation makes it more difficult. Just to point out, I had over 11k points in the match and still lost ranking points. It was a 1 vs 1 team match.
-
29 May, '23
Snaex Admin Merged"Reduce Ranking Scoring" (suggested by Griff on 2023-05-28), including upvotes (1) and comments (0), was merged into this suggestion.
-
31 May, '23
Shyrowen64 MergedBonjours , l'attribution des points de fin de match sont mal donner , en effet quand on fait une 20 eime place avec une égalité des 2 teams on perd des points et pour la même en victoire on reçois très peu de points il donc impossible pour les joueurs qui ne sont pas des chômeur et qui ne passr pas leurs journées sur le jeux de monter en classement .
Amélioreration oui attribution des points négatifs a partir de la 30 eime place et en cas de victoire attribution de points positifs a partir de la 30 eime place , pour laisser une chance au joueurs qui font les objectifs mais qui on pas forcément le skill et qui finisse malgres une victoire entre les 30 et 20 arrivé -
05 Jun, '23
Snaex Admin Merged"[Feature] Attribution des points finaux (Awarding final points)" (suggested by Shyrowen64 on 2023-05-31), including upvotes (1) and comments (0), was merged into this suggestion.
-
29 Jun, '23
TheColdHands(rest of suggestion)
3- Some extra points could be earned individually outside of your role, like destroying an enemy siege weapon for example
4- Valor Points will still be important, but not for this ranking, but to increase the amount of Loots at the end of the game and to evolve your characters.
With this view, I believe, two problems of the game will be reduced: People focus more on acquiring value than winning a match and being rewarded even though they don't play their role in the team and People ignore their squad missions to gain a lot of value to get higher positions of the ranking. -
29 Jun, '23
MirionI'm down for your suggestion over what's currently in place, but i think by giving valor in certain ways it would enhance team play and remove valor farming.
The biggest problem is that even if you play really well, sometimes you lose, and should a player be punished for that.
So i actually think that as long as a player reaches a specified threshold, at the end of the game, they should be absolved and their reward should just be 0, no gain, no loss,
But then it's like "well how is it my fault that players who were supposed to attack just didn't get the hits in"
But i think there's a lot more room for strategy development if the roles are able to focus on their roles, and only branch out to help secure the win at the best possible times, or with risks
I think the game should also calculate how active you were in accomplishing your squad role, if you never attack a gate, push a siege engine, cap an in base tower, attack the core, build a ladder etc,
Part 1 -
29 Jun, '23
MirionI think as a player you should have valor removed since you just stayed in the side lane on valley and farmed their attack instead of assaulting (obviously you're not going to be able to do all those things but you can definitely accomplish a good many of them if you're actively pushing)
What I'm saying is that you don't need to move away from valor to incentivize players to do their roles and to win. I agree with your points, but i think you don't need to change systems, just adjust the current one
Part 2 -
04 Jul, '23
MarcoI think it's unneccesary, whatever you do that is useful already gives you some valor points, there's not one useful thing that you do that goes unrewarded.
About the missions I just don't see the need of it, in my opinion the generic roles are more than enough, that setup allows for a more flexible gameplay and doesn't make the game so role focused, not more than necessary. -
19 Jul, '23
ItsCheif MergedSo let's say I work extremely hard during a match to make sure we don't end with a draw, I use the catapult to destroy key enemy fortifications like the door, cannons, oil. I then play defensively and cap like over 10 enemy towers and destroy their siege towers and rams.
Despite all of that and ranking no.1, the match still ends with a draw and I get +4 to my rank (instead of what should've been probably +40).
You're telling me that if someone, literally anybody, went into their core room and shot 1 bullet at their core, all of a sudden all of MY effort would be worth +40, but without that 1 shot into their core room, I get +4 ?
How does this make any sense? The amount of work I did either way is the same?
Not sure what the solution to this is, but I feel like it's a problem... -
20 Jul, '23
Snaex Admin"[Feature] The ranking system improvement" (suggested by Kania on 2023-01-13), including upvotes (10) and comments (12), was merged into this suggestion.
-
20 Jul, '23
Snaex Admin"[Feature] Draws reduce rank gain by too much" (suggested by ItsCheif on 2023-07-19), including upvotes (1) and comments (0), was merged into this suggestion.